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Why are Warforged so bad?
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<blockquote data-quote="Saeviomagy" data-source="post: 2156157" data-attributes="member: 5890"><p>Then you, as a dm, should spend about 5 seconds thinking about consequences.</p><p></p><p>Regardless who falls into the water, they're probably out of the combat. If it's the fighter (or cleric...), they're probably dead - they simply can't get out of their armour fast enough. If it's the mage, then chances are he's making a new character if he doesn't want to play as a glorified peasant thanks to the death of his spellbook. If it's the warforged... at least he's not dead or permanently stuffed.</p><p></p><p>Wow. Your players are morons. Delay poison:second level cleric(and bard, and druid) spell. Makes all this a bit pointless, doesn't it?</p><p></p><p>Someone with a fort save of +10 or so doesn't really have anything to fear either (unless you're using implausably expensive poisons - and why not just use things that target the forged in that case?), and in my experience that's pretty common.</p><p></p><p>Noone gets artificer duty, and the warforged doesn't heal unless he picks up the skills or spells to do it himself. As long as he knows that up front, then he's going to take care of it himself.</p><p></p><p>And frankly, if you think that an artificer is a healer and gold-suck-pocket and nothing else, then you've really not even looked at the ECS...</p><p></p><p>Changelings? Those guys that can impersonate basically anyone? Someone who's immune to a couple of attack forms is more complex than the guy who derails the adventure by going off and infiltrating the bad-guy's place on his own? Yeah, right.</p><p></p><p>Which, and I'll say this again, will happen to the heavily armoured tank as well, except you just KILLED him... Which is a little bit more of a downer, and certainly a lot less fun than having to rescue the warforged from the bottom of the sea.</p><p></p><p>Eberron? Goblins are a semi-slave race. Virtually all of the "people look down on warforged" can be applied to goblins too. Gnomes have a bunch of plot hooks they can make use of - it just happens that opression isn't one of them. Flumphs - how about the fact that anyone who meets you pisses themselves laughing...</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2156157, member: 5890"] Then you, as a dm, should spend about 5 seconds thinking about consequences. Regardless who falls into the water, they're probably out of the combat. If it's the fighter (or cleric...), they're probably dead - they simply can't get out of their armour fast enough. If it's the mage, then chances are he's making a new character if he doesn't want to play as a glorified peasant thanks to the death of his spellbook. If it's the warforged... at least he's not dead or permanently stuffed. Wow. Your players are morons. Delay poison:second level cleric(and bard, and druid) spell. Makes all this a bit pointless, doesn't it? Someone with a fort save of +10 or so doesn't really have anything to fear either (unless you're using implausably expensive poisons - and why not just use things that target the forged in that case?), and in my experience that's pretty common. Noone gets artificer duty, and the warforged doesn't heal unless he picks up the skills or spells to do it himself. As long as he knows that up front, then he's going to take care of it himself. And frankly, if you think that an artificer is a healer and gold-suck-pocket and nothing else, then you've really not even looked at the ECS... Changelings? Those guys that can impersonate basically anyone? Someone who's immune to a couple of attack forms is more complex than the guy who derails the adventure by going off and infiltrating the bad-guy's place on his own? Yeah, right. Which, and I'll say this again, will happen to the heavily armoured tank as well, except you just KILLED him... Which is a little bit more of a downer, and certainly a lot less fun than having to rescue the warforged from the bottom of the sea. Eberron? Goblins are a semi-slave race. Virtually all of the "people look down on warforged" can be applied to goblins too. Gnomes have a bunch of plot hooks they can make use of - it just happens that opression isn't one of them. Flumphs - how about the fact that anyone who meets you pisses themselves laughing... [/QUOTE]
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