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Why are Warforged so bad?
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<blockquote data-quote="ThirdWizard" data-source="post: 2166043" data-attributes="member: 12037"><p>'Twas why I hadn't brought it up until now. I wouldn't want to base my position on a arguably unbalanced spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Suffice to say, it is a concern, just like it is with Planetouched characters (who are LA+1).</p><p></p><p></p><p></p><p>Perhaps that's the problem. I don't run Eberron. All my knowlege of warforged is from the MMIII, so that's the context I'm taking it in. I run a Planescape game, which admittedly is far from hack and slash, since I stay true to the flavor of the setting. But, I'm still looking at the warforged from the context of adding it to a (mostly) Core game.</p><p></p><p>I did find the feats in that book, I hadn't look at them before. It lists Adamantine Body, Improved Fortification, Mithral Body, and Mithral Fluidity. I actually do think Adamantine Body is a good feat. Especially for a 1st level Fighter warforged, who could take both Adamantine Body and another feat at 1st level. </p><p></p><p>Really, Fighters get so many feats that it won't really matter to him. The pure barbarian is the one who will have to agonize over Mithral Body and Power Attack or some other feat at 1st level. Rogues, Rangers, and other lightly armored characters won't bother with either of these.</p><p></p><p></p><p></p><p>Absolutely. I could run a fine game with warforged, and I'm sure it wouldn't be derailed at all. In fact, I've decided to steal a lot of the warforged ideas and put them to use in making my own homebrewed modrons, which I think are kind of close, except part flesh part construct. I just think that they deserve a Level Adjustment because of the very wide variety of abilities they posess. It has nothing to do with me disliking the race at all. I like it!</p><p></p><p></p><p></p><p>I wish I had access to the ECS so I could see how they interact with the world. Unfortunately, my wallet won't permit such purchases when I have no interest in the setting beyond curiosity. </p><p></p><p></p><p></p><p>Actually the feat gives +6 more armor bonus (for a total of +8) and DR 2/Adamantine, while lowering max dex bonus to +1 and giving a -5 ACP and lowering max speed to 20 feet. All at first level! For a warforged fighter this is one out of five feets he gets by fourth level!</p><p></p><p>A rogue or ranger won't even want to do this.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2166043, member: 12037"] 'Twas why I hadn't brought it up until now. I wouldn't want to base my position on a arguably unbalanced spell. ;) Suffice to say, it is a concern, just like it is with Planetouched characters (who are LA+1). Perhaps that's the problem. I don't run Eberron. All my knowlege of warforged is from the MMIII, so that's the context I'm taking it in. I run a Planescape game, which admittedly is far from hack and slash, since I stay true to the flavor of the setting. But, I'm still looking at the warforged from the context of adding it to a (mostly) Core game. I did find the feats in that book, I hadn't look at them before. It lists Adamantine Body, Improved Fortification, Mithral Body, and Mithral Fluidity. I actually do think Adamantine Body is a good feat. Especially for a 1st level Fighter warforged, who could take both Adamantine Body and another feat at 1st level. Really, Fighters get so many feats that it won't really matter to him. The pure barbarian is the one who will have to agonize over Mithral Body and Power Attack or some other feat at 1st level. Rogues, Rangers, and other lightly armored characters won't bother with either of these. Absolutely. I could run a fine game with warforged, and I'm sure it wouldn't be derailed at all. In fact, I've decided to steal a lot of the warforged ideas and put them to use in making my own homebrewed modrons, which I think are kind of close, except part flesh part construct. I just think that they deserve a Level Adjustment because of the very wide variety of abilities they posess. It has nothing to do with me disliking the race at all. I like it! I wish I had access to the ECS so I could see how they interact with the world. Unfortunately, my wallet won't permit such purchases when I have no interest in the setting beyond curiosity. Actually the feat gives +6 more armor bonus (for a total of +8) and DR 2/Adamantine, while lowering max dex bonus to +1 and giving a -5 ACP and lowering max speed to 20 feet. All at first level! For a warforged fighter this is one out of five feets he gets by fourth level! A rogue or ranger won't even want to do this. [/QUOTE]
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