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Why are Warforged so bad?
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<blockquote data-quote="fanboy2000" data-source="post: 2166164" data-attributes="member: 19998"><p>But said warforged can buy a higher AC. </p><p></p><p>+7 is a respectible armor bonus depending on the class and how the player chooses to fight. Forgoing Adamantine Body means they can have an decent dex bonus. Enter Gloves of Dexterity, and they're better than an armor bonus because they add to your touch AC, and helps you hit with a ranged weapon. Oh, and if you have weapon finesse then it can add to your attack with a light weapon. Of course, if all you want to do is be harder to hit, you can't go wrong with a cloak of displacment. </p><p></p><p>Oh, and then there's the small matter of shields. Really, do you <em>want me</em> to go into detail about the diffrent shields and shield bonuses warforged have acess to? </p><p></p><p>Let's see, a warforged with composit plating can enhancet up to +5 for a total of +7, then we have Gloves of Dexterity +2 for a plus +1 to AC, then we have his actual DEX modifier +2 is good for a figher (might be a little high), and the shield could be heavy steel for +2 and enchant it up to +5 (now I'm getting rediculous).</p><p>+7 (armor) + 3 (total dex mod) + 7 (shield) = +17 </p><p></p><p>And this is without maxing the gloves (+6 to dex, adding 3 to the mod, it go up to +20) or even having a high dex (a warforged with an 18 dex and +6 gloves of dexterity gives a plus +7 to AC all buy itself.) </p><p></p><p>It seems to me that ARandomGod made a poor feat selection for his character type. (I do it all the time.) And now thinks the feat is bad period. </p><p></p><p>If you want to buy an AC bonus for your warforged, you can. </p><p></p><p>However, I'm curious, ARandomGod, what do you want for your character? You mentioned Mithral Full-Plate, why? Do you want the higher dex bonus? Increased mobility? Maybe there's another way to work this out within the rules as written.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2166164, member: 19998"] But said warforged can buy a higher AC. +7 is a respectible armor bonus depending on the class and how the player chooses to fight. Forgoing Adamantine Body means they can have an decent dex bonus. Enter Gloves of Dexterity, and they're better than an armor bonus because they add to your touch AC, and helps you hit with a ranged weapon. Oh, and if you have weapon finesse then it can add to your attack with a light weapon. Of course, if all you want to do is be harder to hit, you can't go wrong with a cloak of displacment. Oh, and then there's the small matter of shields. Really, do you [i]want me[/i] to go into detail about the diffrent shields and shield bonuses warforged have acess to? Let's see, a warforged with composit plating can enhancet up to +5 for a total of +7, then we have Gloves of Dexterity +2 for a plus +1 to AC, then we have his actual DEX modifier +2 is good for a figher (might be a little high), and the shield could be heavy steel for +2 and enchant it up to +5 (now I'm getting rediculous). +7 (armor) + 3 (total dex mod) + 7 (shield) = +17 And this is without maxing the gloves (+6 to dex, adding 3 to the mod, it go up to +20) or even having a high dex (a warforged with an 18 dex and +6 gloves of dexterity gives a plus +7 to AC all buy itself.) It seems to me that ARandomGod made a poor feat selection for his character type. (I do it all the time.) And now thinks the feat is bad period. If you want to buy an AC bonus for your warforged, you can. However, I'm curious, ARandomGod, what do you want for your character? You mentioned Mithral Full-Plate, why? Do you want the higher dex bonus? Increased mobility? Maybe there's another way to work this out within the rules as written. [/QUOTE]
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