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Why are Warforged so bad?
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<blockquote data-quote="I'm A Banana" data-source="post: 2167654" data-attributes="member: 2067"><p>They're not different. They are the same. They are humanoids. They have no broad immunities (four spells and one monster's attack doesn't make an immunity broad). They heal naturally. They breathe, they eat, they age, they die. They get sick, they have babies, they have a culture. </p><p></p><p>Warforged are quite clearly quite aberrant, I'm giving the designers credit and saying that this was intentional, and they are intentionally abberant in a way that makes the job of being a DM more difficult. I'm not about to make my job more difficult for the sake of a race that loses nothing when it's still simple. I don't call you narrowminded, incompetent, and unable to adapt just because you won't allow great wyrm red dragon samurai into a normal party, why do I get accused of such things because I won't allow things that don't eat, breathe, age, die, have broad immunities, and have no cost associated with that into the party? What's so sacred and special about the Warforged that makes their aberration acceptable? Put simply, <strong>why should I?</strong> And why do you feel the need to cast aspersions and deride my skill because I don't? I mean, seriously, did I hurt your feelings or something? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Warforged are wierd as their mechanics stand now. There's no good reason for me *too* accept them and their wierdness, so I don't. In as much as game design exists to get the new mechanics to be used, the Warforged is an utter failure for me because they're just too wierd for me to accept at LA +0. </p><p></p><p>Unless you think that people who don't accept great wyrm red dragon samurai in their games are "incompetent" and have an in ability to adapt? In which case, I think you've just called the vast majority of this board incompetent.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2167654, member: 2067"] They're not different. They are the same. They are humanoids. They have no broad immunities (four spells and one monster's attack doesn't make an immunity broad). They heal naturally. They breathe, they eat, they age, they die. They get sick, they have babies, they have a culture. Warforged are quite clearly quite aberrant, I'm giving the designers credit and saying that this was intentional, and they are intentionally abberant in a way that makes the job of being a DM more difficult. I'm not about to make my job more difficult for the sake of a race that loses nothing when it's still simple. I don't call you narrowminded, incompetent, and unable to adapt just because you won't allow great wyrm red dragon samurai into a normal party, why do I get accused of such things because I won't allow things that don't eat, breathe, age, die, have broad immunities, and have no cost associated with that into the party? What's so sacred and special about the Warforged that makes their aberration acceptable? Put simply, [B]why should I?[/B] And why do you feel the need to cast aspersions and deride my skill because I don't? I mean, seriously, did I hurt your feelings or something? :uhoh: Warforged are wierd as their mechanics stand now. There's no good reason for me *too* accept them and their wierdness, so I don't. In as much as game design exists to get the new mechanics to be used, the Warforged is an utter failure for me because they're just too wierd for me to accept at LA +0. Unless you think that people who don't accept great wyrm red dragon samurai in their games are "incompetent" and have an in ability to adapt? In which case, I think you've just called the vast majority of this board incompetent. [/QUOTE]
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