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Why are Warforged so bad?
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<blockquote data-quote="I'm A Banana" data-source="post: 2170543" data-attributes="member: 2067"><p>(1) ASF is low. I don't have my books with me, but with a 90% chance of success, it still works well. Furthermore, isn't there a feat to help offset ASF? Even if there's not, they can still make handy arcane casters. They won't match gnomes or elves, but arcane casting isn't their thing.</p><p>In this vien, they also make very good artificers and good psions. </p><p>(2) They make pretty good skill monkeys, especially if they focus on non-social skills (nothing Charisma or Wisdom based as a major emphasis). No worse than any other race, and a shade better than some because they will be useful "front line" skill monkeys, what with extra hp and their immunities. Intelligence, Strength, or Dexterity based skills they all do fine a.</p><p>(3) They definately don't suck at tanking. Tanking isn't measured by AC entirely. More hp, light fortification, a wide range of immunities, feats that give them DR...they make quite perfect non-skill-focused barbarians, and as fighters they benefit from a truckload of feats that makes spending one on DR easy, and they benefit from not having to spend as much gold on supplies as normal fighters, leaving them open to spend it on other ways to improve their AC or statistics.</p><p></p><p></p><p></p><p>By the time parties are facing these things, they are kind of expected to survive. The immunity (in this case, ESPECIALLY to energy drain) reduces the challenge significantly. Does it eliminate the challenge? Nope.</p><p></p><p></p><p></p><p>Well, we have a fairly objective fact: the warforged work in a way that is quite a bit different than any other Core or Eberron race. The mere fact of being nonhumanoid and not having the basic internal workings of normal living metabolism are pretty clear in this. They are an exception to some of the rules that exist for every other race.</p><p></p><p>Then we have a question: "why did the people at WotC make it like this?"</p><p></p><p>We have two responses to that question: they wanted it like this, or they made a mistake and didn't want it like this. </p><p></p><p>Given the amount of hype and energy behind Eberron, I'm willing to give the designers the benefit of the doubt and say that they wanted the warforged to be different. They accomplished that goal.</p><p></p><p>If they wanted the warforged to be the same, they failed in that goal. I don't think they would've let the warforged out without meeting their goal, so I don't think this was their goal. </p><p></p><p>Fair enough to say, then? I mean, these guys are talented and paid designers...certainly they knew the warforged came in as an exception to the ususal rules. If they didn't want it that way, why is it that way?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2170543, member: 2067"] (1) ASF is low. I don't have my books with me, but with a 90% chance of success, it still works well. Furthermore, isn't there a feat to help offset ASF? Even if there's not, they can still make handy arcane casters. They won't match gnomes or elves, but arcane casting isn't their thing. In this vien, they also make very good artificers and good psions. (2) They make pretty good skill monkeys, especially if they focus on non-social skills (nothing Charisma or Wisdom based as a major emphasis). No worse than any other race, and a shade better than some because they will be useful "front line" skill monkeys, what with extra hp and their immunities. Intelligence, Strength, or Dexterity based skills they all do fine a. (3) They definately don't suck at tanking. Tanking isn't measured by AC entirely. More hp, light fortification, a wide range of immunities, feats that give them DR...they make quite perfect non-skill-focused barbarians, and as fighters they benefit from a truckload of feats that makes spending one on DR easy, and they benefit from not having to spend as much gold on supplies as normal fighters, leaving them open to spend it on other ways to improve their AC or statistics. By the time parties are facing these things, they are kind of expected to survive. The immunity (in this case, ESPECIALLY to energy drain) reduces the challenge significantly. Does it eliminate the challenge? Nope. Well, we have a fairly objective fact: the warforged work in a way that is quite a bit different than any other Core or Eberron race. The mere fact of being nonhumanoid and not having the basic internal workings of normal living metabolism are pretty clear in this. They are an exception to some of the rules that exist for every other race. Then we have a question: "why did the people at WotC make it like this?" We have two responses to that question: they wanted it like this, or they made a mistake and didn't want it like this. Given the amount of hype and energy behind Eberron, I'm willing to give the designers the benefit of the doubt and say that they wanted the warforged to be different. They accomplished that goal. If they wanted the warforged to be the same, they failed in that goal. I don't think they would've let the warforged out without meeting their goal, so I don't think this was their goal. Fair enough to say, then? I mean, these guys are talented and paid designers...certainly they knew the warforged came in as an exception to the ususal rules. If they didn't want it that way, why is it that way? [/QUOTE]
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