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Why are Warforged so bad?
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<blockquote data-quote="ThirdWizard" data-source="post: 2171169" data-attributes="member: 12037"><p>In a nutshell:</p><p></p><p> Pros:</p><p> Built in armor (can be enhanced)</p><p>-- they can never lose their armor, they can never be caught without their armor</p><p> 25% negation to sneak attacks, criticals and death attacks</p><p>-- free armor of light foritification</p><p> immune to poison, sleep, paralysys, disease, nausia, fatigue, exhaustion, and energy drain</p><p>--a long list of immunities</p><p>Construct type</p><p>--immune to "<em>person</em>" spells, can polymorph into constructs</p><p>auto-stablize, doesn't take damage from exertion at 0 hp</p><p>--a good boost but nothing much at higher levels</p><p> doesn't eat, sleep, or breathe, but can if it wants to</p><p>--basically it can swim and never drown (they don't sink like people keep saying), and they don't need to eat or sleep either, both good</p><p> </p><p> Cons:</p><p>--they make bad clerics and sub-par paladins</p><p> cannot heal damage naturally</p><p>--non issue</p><p> <em>cure </em>spells are 1/2 effectiveness</p><p>--pretty bad but not as bad as people are making it out to be, assuming you have an arcane caster able to cast the cure spells. With a wand of <em>specral hand</em>, they're even better. A drawback, but an upplayed one [EDIT]The warforged says "Hey wizard, you're part healer now, and hey cleric, you now have some more time to do other things besides heal than you had before."[/EDIT]</p><p></p><p>They actually make very good rogues and rangers. A warforged ranger in the back peppering with arrows, or stealthy rogue will go pretty far. They don't want the armor feats, and wouldn't wear much better armor than leather anyway. A ranger will get Endurance for free and then can take Diehard, so they can act until they're at -10 without any bleeding to worry about.</p><p></p><p>I prefer to balance based on what could be potentially abused rather than the idea that most groups won't play the warforged to their best ability, which they won't. But, still when designing material, it is best to look at it from every possible angle to determine what a smart player/group could do rather than what most people will do with it.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2171169, member: 12037"] In a nutshell: Pros: Built in armor (can be enhanced) -- they can never lose their armor, they can never be caught without their armor 25% negation to sneak attacks, criticals and death attacks -- free armor of light foritification immune to poison, sleep, paralysys, disease, nausia, fatigue, exhaustion, and energy drain --a long list of immunities Construct type --immune to "[i]person[/i]" spells, can polymorph into constructs auto-stablize, doesn't take damage from exertion at 0 hp --a good boost but nothing much at higher levels doesn't eat, sleep, or breathe, but can if it wants to --basically it can swim and never drown (they don't sink like people keep saying), and they don't need to eat or sleep either, both good Cons: --they make bad clerics and sub-par paladins cannot heal damage naturally --non issue [i]cure [/i]spells are 1/2 effectiveness --pretty bad but not as bad as people are making it out to be, assuming you have an arcane caster able to cast the cure spells. With a wand of [i]specral hand[/i], they're even better. A drawback, but an upplayed one [EDIT]The warforged says "Hey wizard, you're part healer now, and hey cleric, you now have some more time to do other things besides heal than you had before."[/EDIT] They actually make very good rogues and rangers. A warforged ranger in the back peppering with arrows, or stealthy rogue will go pretty far. They don't want the armor feats, and wouldn't wear much better armor than leather anyway. A ranger will get Endurance for free and then can take Diehard, so they can act until they're at -10 without any bleeding to worry about. I prefer to balance based on what could be potentially abused rather than the idea that most groups won't play the warforged to their best ability, which they won't. But, still when designing material, it is best to look at it from every possible angle to determine what a smart player/group could do rather than what most people will do with it. [/QUOTE]
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