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Why are Warforged so bad?
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<blockquote data-quote="ThirdWizard" data-source="post: 2171224" data-attributes="member: 12037"><p>Nothing in the game says the cleric has to heal. The arcane caster wants to blast instead of heal? Fine, he can go do that somewhere else with the clerics who want to be party tanks. Really, if they split up the healing duties, then they should both be fairly happy.</p><p></p><p>This is why I see warforged ranged users as better than warforged meleers. It's dangerous for arcane casters to go near melee (thus having to use <em>spectral hand</em> or that ranged touch feat). An archery based warforged is much closer to the healing that it will need. A melee based warforged is better off backing off when things get rough to be healed by the wizard, which means they'll want a secondary front-liner there, or they'll have to put up with 1/2 healing.</p><p></p><p></p><p></p><p>I do think it does work. Because most people won't utilize warforged to their best ability. They'll play a barbarian warforged or a fighter warforged in a party where the arcane caster refuses to be healer and everyone accepts that as fine.</p><p> </p><p></p><p></p><p>Ahh the wonderful MT. My main issue with them still stands. They're horribly generic. Like the eldritch knight - ugh. Warforged on the other hand, I love thematically. Like I said in an earlier post, they remind me of Kurt Russell's character in <em>Soldier</em>. Great movie.</p><p></p><p>I have this little powergamer inside me that I have to supress. Years of video games, I guess. And it really wants to play a warforged. 21 AC with DR and light fortification at first level? Immunity to level drain and poison? I just have to convince the wizard to help heal me? Sign me up! It sounds much better to me than a dwarf.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2171224, member: 12037"] Nothing in the game says the cleric has to heal. The arcane caster wants to blast instead of heal? Fine, he can go do that somewhere else with the clerics who want to be party tanks. Really, if they split up the healing duties, then they should both be fairly happy. This is why I see warforged ranged users as better than warforged meleers. It's dangerous for arcane casters to go near melee (thus having to use [i]spectral hand[/i] or that ranged touch feat). An archery based warforged is much closer to the healing that it will need. A melee based warforged is better off backing off when things get rough to be healed by the wizard, which means they'll want a secondary front-liner there, or they'll have to put up with 1/2 healing. I do think it does work. Because most people won't utilize warforged to their best ability. They'll play a barbarian warforged or a fighter warforged in a party where the arcane caster refuses to be healer and everyone accepts that as fine. Ahh the wonderful MT. My main issue with them still stands. They're horribly generic. Like the eldritch knight - ugh. Warforged on the other hand, I love thematically. Like I said in an earlier post, they remind me of Kurt Russell's character in [i]Soldier[/i]. Great movie. I have this little powergamer inside me that I have to supress. Years of video games, I guess. And it really wants to play a warforged. 21 AC with DR and light fortification at first level? Immunity to level drain and poison? I just have to convince the wizard to help heal me? Sign me up! It sounds much better to me than a dwarf. [/QUOTE]
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