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Why are Warforged so bad?
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<blockquote data-quote="Vurt" data-source="post: 2171555" data-attributes="member: 1547"><p>In my game, I was actually kind of relieved for a bit when one player decided to play a warforged character. It meant that much less chance of a challenging encounter turning into a TPK because everyone becomes debilitated by a stinking cloud spell. It was especially ironic that the warforged tank subsequently got nuked by a scorching ray critical hit sneak attack. (Having 25% fortifications means that 75% of them still get through!)</p><p></p><p>His replacement character, a warforged psion didn't last long either. Something about outright dying to a sea hag's evil eye ability. Sure, what should have been a couple of easy saves were botched, but then, that's the nature of the game.</p><p></p><p>Being immune to energy drain is cool and all, but having a high armor class also makes you pretty much immune to it. Maybe if you had to DM for a party of all warforged you'd have an issue with it, but then I think it'd also be pretty fun to DM the same all-warforged party in a heavy undead campaign. Let them have their bennies, there's more to making undead a challenge than energy drain.</p><p></p><p>As for LA +1, yeah I could see it. But I'm also pretty sure that very few people would actually want to play them at LA +1. Which is unfortunate, because I agree that role-play wise, they're one of the cooler races to come out of WotC's imagination of late. But then, maybe I'm just an existentialist at heart.</p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 2171555, member: 1547"] In my game, I was actually kind of relieved for a bit when one player decided to play a warforged character. It meant that much less chance of a challenging encounter turning into a TPK because everyone becomes debilitated by a stinking cloud spell. It was especially ironic that the warforged tank subsequently got nuked by a scorching ray critical hit sneak attack. (Having 25% fortifications means that 75% of them still get through!) His replacement character, a warforged psion didn't last long either. Something about outright dying to a sea hag's evil eye ability. Sure, what should have been a couple of easy saves were botched, but then, that's the nature of the game. Being immune to energy drain is cool and all, but having a high armor class also makes you pretty much immune to it. Maybe if you had to DM for a party of all warforged you'd have an issue with it, but then I think it'd also be pretty fun to DM the same all-warforged party in a heavy undead campaign. Let them have their bennies, there's more to making undead a challenge than energy drain. As for LA +1, yeah I could see it. But I'm also pretty sure that very few people would actually want to play them at LA +1. Which is unfortunate, because I agree that role-play wise, they're one of the cooler races to come out of WotC's imagination of late. But then, maybe I'm just an existentialist at heart. Cheers, Vurt [/QUOTE]
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