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Why are Warforged so bad?
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<blockquote data-quote="I'm A Banana" data-source="post: 2172206" data-attributes="member: 2067"><p>I'll cede the Nightcrawler since it's not really a major point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I still think -1 level/round is *dang* mighty, and avoiding that is a significant power, but by the time the warforged is level 18 most PC's who want to avoid that can find some way to do so. And I didn't just cite every creature, I cited the creatures which would use those forms of attack as major elements in their strategy. A nightcrawler would swallow as much as possible, because swallowing will reduce the ability of the other creatures to hurt it significantly. It may try to debilitate before swallowing, especially with spell-like abilities. Thus, warforged effectively counter the monster's main approach to dealing with enemies.</p><p></p><p></p><p></p><p>Psst: The stats are balanced (take a look at creating races chapter in the DMG)</p><p></p><p>They are too weak for LA +1. But LA +1 wasn't an option for the team, so they tweaked the higher-level version, giving it weaknesses or removing abilities, until it was down to LA +0. Personally, I'd much rather see a full powered version at LA +1, OR a serious ground-up reexamination of the LA system, but I don't see that happening until version 3.75 at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It would require re-writing the monster advancement rules so that an HD for any monster is pretty close to equal to a level for any character, thus requiring no dramatic adjustment: HD = level. But anyway, that's speculation.</p><p></p><p>As it sits, the game is stuck with an LA rule (for now... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ) that sucks, so the designers wanted no LA's in the basic setting. </p><p></p><p>However, as the warforged sit now, they bear little "family resemblances" to the other LA +0, no HD races, and have a lot more in common with low-range LA kinds of creatures: nonhumanoid, strange physiology, special needs, powerful passive abilities....</p><p></p><p>An LA +1 is pretty inappropriate unless you give them stuff to compensate (ditch the half healing, maybe give them back a few more immunities). But to be honest, that doesn't solve the problem of LA itself.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2172206, member: 2067"] I'll cede the Nightcrawler since it's not really a major point. :p I still think -1 level/round is *dang* mighty, and avoiding that is a significant power, but by the time the warforged is level 18 most PC's who want to avoid that can find some way to do so. And I didn't just cite every creature, I cited the creatures which would use those forms of attack as major elements in their strategy. A nightcrawler would swallow as much as possible, because swallowing will reduce the ability of the other creatures to hurt it significantly. It may try to debilitate before swallowing, especially with spell-like abilities. Thus, warforged effectively counter the monster's main approach to dealing with enemies. Psst: The stats are balanced (take a look at creating races chapter in the DMG) They are too weak for LA +1. But LA +1 wasn't an option for the team, so they tweaked the higher-level version, giving it weaknesses or removing abilities, until it was down to LA +0. Personally, I'd much rather see a full powered version at LA +1, OR a serious ground-up reexamination of the LA system, but I don't see that happening until version 3.75 at least. ;) It would require re-writing the monster advancement rules so that an HD for any monster is pretty close to equal to a level for any character, thus requiring no dramatic adjustment: HD = level. But anyway, that's speculation. As it sits, the game is stuck with an LA rule (for now... :] ) that sucks, so the designers wanted no LA's in the basic setting. However, as the warforged sit now, they bear little "family resemblances" to the other LA +0, no HD races, and have a lot more in common with low-range LA kinds of creatures: nonhumanoid, strange physiology, special needs, powerful passive abilities.... An LA +1 is pretty inappropriate unless you give them stuff to compensate (ditch the half healing, maybe give them back a few more immunities). But to be honest, that doesn't solve the problem of LA itself. [/QUOTE]
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