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Why are Warforged so bad?
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<blockquote data-quote="ARandomGod" data-source="post: 2175399" data-attributes="member: 17296"><p>But neither of those was my point. You're either ignoring my point or deliberately misinterpreting it there. ^_^</p><p></p><p>+8 armor and DR2 is good. </p><p></p><p>The cost to purchase a feat is more than the cost to purchase AC+8 and DR3.</p><p></p><p>Anywho. I agree that they're strong, especially at the lower levels. At mid levels they've lost their edge, and at high levels they're definitly behind. Mostly I think that with all that they've got going for them, and against them, a logical player would only take them as a ECL+1 race un a game where he knew the level was going to be low throught the majority of the game... Then again, of course, in a game where you're not going to level about 3 or 6, ANY +ECL character is going to look pretty good, isn't it?</p><p></p><p></p><p></p><p>While in the main I agree with you, I have to point out that your statement of absolutes is clearly wrong. Now, if you KNEW that you were going to be playing in a game where you'd spend a year playing levels one through nine, you weren't going to get more than 5000 or so gold for your character in the entire game, you WERE going to be scrabbling for food, desperate for sleep, not have access to magical healing anyhow... and then you were going to retire the game, you'd probably be tempted to get warforged even at ECL+1, wouldn't you?</p><p></p><p>On the other hand, if you were going to be playing a game that doesn't suck*... that's a different story altogether, of course. </p><p></p><p></p><p></p><p>It's true. What? Were we supposed to just leave that valuable metal sitting there? Seriously I wonder about that. There is a section stating how much special materials cost to buy..l. but how much is used in the making of a warforged? Game designers should think about this sort of thing. You've got to expect that players will do stuff like this. I'm GMing a group that anytime a stone barrier gets in their way (so far) they've just broken through it. The first time took three days, but they sat there and excavated. The second time took only 11 minutes, during which time the noise attracted pretty much everybody in the area (breaking into a guarded dungeon)... turning what should have been a lightly challenging series of encounters into a near unbeatable (well, they certainly didn't beat it, so perhaps completely unbeatable) encounter. But when the rules are written to allow you to break through stone, sometimes players are going to break through stone. ^_^ But that's how the module was written, </p><p></p><p>*IMO, of course.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2175399, member: 17296"] But neither of those was my point. You're either ignoring my point or deliberately misinterpreting it there. ^_^ +8 armor and DR2 is good. The cost to purchase a feat is more than the cost to purchase AC+8 and DR3. Anywho. I agree that they're strong, especially at the lower levels. At mid levels they've lost their edge, and at high levels they're definitly behind. Mostly I think that with all that they've got going for them, and against them, a logical player would only take them as a ECL+1 race un a game where he knew the level was going to be low throught the majority of the game... Then again, of course, in a game where you're not going to level about 3 or 6, ANY +ECL character is going to look pretty good, isn't it? While in the main I agree with you, I have to point out that your statement of absolutes is clearly wrong. Now, if you KNEW that you were going to be playing in a game where you'd spend a year playing levels one through nine, you weren't going to get more than 5000 or so gold for your character in the entire game, you WERE going to be scrabbling for food, desperate for sleep, not have access to magical healing anyhow... and then you were going to retire the game, you'd probably be tempted to get warforged even at ECL+1, wouldn't you? On the other hand, if you were going to be playing a game that doesn't suck*... that's a different story altogether, of course. It's true. What? Were we supposed to just leave that valuable metal sitting there? Seriously I wonder about that. There is a section stating how much special materials cost to buy..l. but how much is used in the making of a warforged? Game designers should think about this sort of thing. You've got to expect that players will do stuff like this. I'm GMing a group that anytime a stone barrier gets in their way (so far) they've just broken through it. The first time took three days, but they sat there and excavated. The second time took only 11 minutes, during which time the noise attracted pretty much everybody in the area (breaking into a guarded dungeon)... turning what should have been a lightly challenging series of encounters into a near unbeatable (well, they certainly didn't beat it, so perhaps completely unbeatable) encounter. But when the rules are written to allow you to break through stone, sometimes players are going to break through stone. ^_^ But that's how the module was written, *IMO, of course. [/QUOTE]
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