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Why are Warforged so bad?
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<blockquote data-quote="ThirdWizard" data-source="post: 2175486" data-attributes="member: 12037"><p>Wands, Staves, Scrolls. Sorcerers can cast without preparation if need be. Say the wizard is casting heals on the warforged ranger in the back, who isn't getting hit that much anyway. The cleric has that many more spells to go around.</p><p></p><p></p><p></p><p>To me, that's like saying clerics arn't competent when forced to heal. Clerics can do awesome things when not having to heal constantly, but noone ever says that they should just not heal so that they can do other things.</p><p></p><p></p><p></p><p>For a fighter, I think its worth a feat. What if you count in the light fortification that doesn't count toward armor maximum bonuses? I'm wondering if you offered a feat at 1st level equivalent to Adamantine Body (+8 AC DR 2/adamantine, +1 max Dex, -ACP +ASF) for anyone who wanted to take it, would your players do so? Fighter PCs?</p><p></p><p></p><p></p><p>Humans have +1 feat and one extra skill that they can max. At high levels, that isn't much. Usually what its good for is taking PrCs early or qualifying for chains early, but at higher levels, you're going to have those anyway. So, who's ahead here? The guy who is immune to poison, disease, and negative levels, etc, or the guy who has an extra feat and skill? I don't know about you, but poison, disease, and negative levels come up a lot at high levels in my games.</p><p></p><p></p><p></p><p>IMO what they should have done instead of make the armor feats is to just make it so that warforged have to spend extra for armor to have it attached to them and pay something to have it removed.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2175486, member: 12037"] Wands, Staves, Scrolls. Sorcerers can cast without preparation if need be. Say the wizard is casting heals on the warforged ranger in the back, who isn't getting hit that much anyway. The cleric has that many more spells to go around. To me, that's like saying clerics arn't competent when forced to heal. Clerics can do awesome things when not having to heal constantly, but noone ever says that they should just not heal so that they can do other things. For a fighter, I think its worth a feat. What if you count in the light fortification that doesn't count toward armor maximum bonuses? I'm wondering if you offered a feat at 1st level equivalent to Adamantine Body (+8 AC DR 2/adamantine, +1 max Dex, -ACP +ASF) for anyone who wanted to take it, would your players do so? Fighter PCs? Humans have +1 feat and one extra skill that they can max. At high levels, that isn't much. Usually what its good for is taking PrCs early or qualifying for chains early, but at higher levels, you're going to have those anyway. So, who's ahead here? The guy who is immune to poison, disease, and negative levels, etc, or the guy who has an extra feat and skill? I don't know about you, but poison, disease, and negative levels come up a lot at high levels in my games. IMO what they should have done instead of make the armor feats is to just make it so that warforged have to spend extra for armor to have it attached to them and pay something to have it removed. [/QUOTE]
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