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Why are Warforged so bad?
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<blockquote data-quote="ARandomGod" data-source="post: 2175963" data-attributes="member: 17296"><p>I think it depends a lot on whether or not we were planning on getting above level six or so. </p><p></p><p>Don't forget, on the side of 'this is pretty good' the warforged ability to sleep in said armor. Well, or to never sleep and so make that particular point moot. Nobody in my campaigns has ever bothered to get light fortification... I did see someone get full fortification once, for a specific adventure. Overall players in my game wouldn't take the feat. But I can see games where people would.</p><p></p><p></p><p></p><p>See, another difference in philosophy. I think that the human xtra feat is great all the way through, as is that extra skill... if you're playing a character who cares about skills at all (If nothing else, that's two points of intelligence you don't have to buy to meet what you want). You're right, noncasters in my games don't really notice poison by mid levels. Just casters and the occasional full rogue might care. Disease almost never comes up, whether I'm GMing or someone else is, or we're running a module. It's pretty awesome against mummys, but... Negative levels, that happens more frequently, and is indeed a pain. So does nausea, paralysis, etcetra. (Which they're also immune to). </p><p></p><p></p><p></p><p>Here we totally agree. Although apparently because you think the feat is too good and I think that it's a specific cost that the game designers built in. Of course, since I think that it's a liability, I'd say that change would boost the overall power of the warforged. </p><p></p><p></p><p></p><p>I think I started that thread. New thread for a tangential topic, get more and better responses. I haven't really looked yet today to see what people are thinking. Overall, however, I think that it really *should* sell for around what you could get if you'd conquered a person wearing actual armor. Heck, at low levels characters are bringing back normal leather armor... they defeat a guy wearing what's nearly adamantine full plate and they can't even recover the amount of a MW medium armor? Still, it'll be interesting to see what everyone else thinks.</p><p></p><p>Edit: I completely agree that the author didn't intend for the feat to be sellable. But you KNOW that it is, somehow.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2175963, member: 17296"] I think it depends a lot on whether or not we were planning on getting above level six or so. Don't forget, on the side of 'this is pretty good' the warforged ability to sleep in said armor. Well, or to never sleep and so make that particular point moot. Nobody in my campaigns has ever bothered to get light fortification... I did see someone get full fortification once, for a specific adventure. Overall players in my game wouldn't take the feat. But I can see games where people would. See, another difference in philosophy. I think that the human xtra feat is great all the way through, as is that extra skill... if you're playing a character who cares about skills at all (If nothing else, that's two points of intelligence you don't have to buy to meet what you want). You're right, noncasters in my games don't really notice poison by mid levels. Just casters and the occasional full rogue might care. Disease almost never comes up, whether I'm GMing or someone else is, or we're running a module. It's pretty awesome against mummys, but... Negative levels, that happens more frequently, and is indeed a pain. So does nausea, paralysis, etcetra. (Which they're also immune to). Here we totally agree. Although apparently because you think the feat is too good and I think that it's a specific cost that the game designers built in. Of course, since I think that it's a liability, I'd say that change would boost the overall power of the warforged. I think I started that thread. New thread for a tangential topic, get more and better responses. I haven't really looked yet today to see what people are thinking. Overall, however, I think that it really *should* sell for around what you could get if you'd conquered a person wearing actual armor. Heck, at low levels characters are bringing back normal leather armor... they defeat a guy wearing what's nearly adamantine full plate and they can't even recover the amount of a MW medium armor? Still, it'll be interesting to see what everyone else thinks. Edit: I completely agree that the author didn't intend for the feat to be sellable. But you KNOW that it is, somehow. [/QUOTE]
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