Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why are Warforged so bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 2177962" data-attributes="member: 2067"><p>Not for FREE they ain't.</p><p></p><p>Introduce poison into even a high level game, and it sucks up PC rescources. The higher the level, the more varied and plentiful these rescources, but they are not infinite. Except, of course, the resources of the Warforged, who are immune to it and a host of other illnesses WITH NO COST.</p><p></p><p>Spells, magical items, feats, class levels -- all these things require the spending of rescources. Spending a rescource creates drama and tension, especially when that rescource begins to run low (as even in a campaign focused on poison, poison-protection items will begin to run low). Choosing your race (at LA +0) is different because you are not spending a limited rescource. You're not spending magic, gold, experience, or feat slots. This creates no tension, this creates no drama. It removes it. Entirely.</p><p></p><p>For what goal? To have the Warforged mesh closely with the Construct RAW? Pheh. I'd trade a theoretically infinite number of moster rules to have a race that worked well as a race instead of a race that works like nothing else out there, when you're making the monster into a character. </p><p></p><p>This is why no food and water and disease immunity and a host of other things are OK as class abilities (though still not ideal), but not so OK as racial abilities UNLESS THAT RACE HAS A COST. </p><p></p><p>Healing and specific vulnerabilities are not a cost. They don't cost the warforged anything. The character becomes immune to a broad base of powers at no cost. Elves offend, but as is evidenced by my list above, sleep and ghouls come into play on average a lot less often than disease, poison, and energy drain. </p><p></p><p>It's akin to pointing to one character and going "everybody make a save except you," over and over again over the course of a campaign. And to handicap their healing as an awkward reach-around to backhandedly balance them is just exacerbating the problem that the immunities present in the first place: the need to give special attention to the Warforged that no other race demands to that degree.</p><p></p><p></p><p></p><p>I'll agree with this insight 110%. The warforged should have a minor cost for this -- maybe no quadruple skill points at LV1? Maybe no feat at LV1? And in exchange they should get back their full healing and not be so obnoxious to run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2177962, member: 2067"] Not for FREE they ain't. Introduce poison into even a high level game, and it sucks up PC rescources. The higher the level, the more varied and plentiful these rescources, but they are not infinite. Except, of course, the resources of the Warforged, who are immune to it and a host of other illnesses WITH NO COST. Spells, magical items, feats, class levels -- all these things require the spending of rescources. Spending a rescource creates drama and tension, especially when that rescource begins to run low (as even in a campaign focused on poison, poison-protection items will begin to run low). Choosing your race (at LA +0) is different because you are not spending a limited rescource. You're not spending magic, gold, experience, or feat slots. This creates no tension, this creates no drama. It removes it. Entirely. For what goal? To have the Warforged mesh closely with the Construct RAW? Pheh. I'd trade a theoretically infinite number of moster rules to have a race that worked well as a race instead of a race that works like nothing else out there, when you're making the monster into a character. This is why no food and water and disease immunity and a host of other things are OK as class abilities (though still not ideal), but not so OK as racial abilities UNLESS THAT RACE HAS A COST. Healing and specific vulnerabilities are not a cost. They don't cost the warforged anything. The character becomes immune to a broad base of powers at no cost. Elves offend, but as is evidenced by my list above, sleep and ghouls come into play on average a lot less often than disease, poison, and energy drain. It's akin to pointing to one character and going "everybody make a save except you," over and over again over the course of a campaign. And to handicap their healing as an awkward reach-around to backhandedly balance them is just exacerbating the problem that the immunities present in the first place: the need to give special attention to the Warforged that no other race demands to that degree. I'll agree with this insight 110%. The warforged should have a minor cost for this -- maybe no quadruple skill points at LV1? Maybe no feat at LV1? And in exchange they should get back their full healing and not be so obnoxious to run. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are Warforged so bad?
Top