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Why are Warforged so bad?
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<blockquote data-quote="Saeviomagy" data-source="post: 2178105" data-attributes="member: 5890"><p>We're talking about an 18TH LEVEL CHARACTER who has FOCUSSED ON MELEE.</p><p></p><p>If you want to talk about high threat critters with limited tactics, then you have to assume that the party ARE NOT STUPID.</p><p></p><p>Here comes another assumption: At 18th level, if the party don't want to fight it, they won't fight it. An 18th level party have so many options for NOT being in a combat that's unfavourable that it simply should not happen.</p><p></p><p>The only possible exceptions are a party where there are no high level casters, and where noone is taking appropriate gear and feats to make up for that. I'd say that's going to require just a tad more adjustment for the average DM than a single PC that's immune to a few things.</p><p></p><p>The above means that either</p><p>a) The creature ambushed the party (in which case its CR is considerably higher, and it was being supported by something with considerable resources - otherwise a high level party is just NOT going to be ambushed by something like this, and even if they are, the ambush will basically be over as soon as they get their stuff together and back out).</p><p></p><p>or </p><p></p><p>b) The party know about it and decided to fight. Which means that either the situation is favourable to them (ie - NOT close quarters), OR they have enough stuff prepared that it's special abilities are basically moot. This creature is not set up so that it can harry high level characters - it simply doesn't have the mobility or social skills to be anything other than a goon.</p><p></p><p>or</p><p></p><p>c) The party are incompetent.</p><p></p><p>or</p><p></p><p>d) The DM is cheating.</p><p></p><p>I think that we can all agree that C and D are not scenarios that we need to reasonably consider.</p><p></p><p>100gp is the price to undo a failed level drain save.</p><p>A FAILED save.</p><p>That means that the party didn't go "wait, maybe we should get rid of the negative levels BEFORE they take effect!", they decided to wait for 24 hours, deliberately NOT get restoration when the cleric had to rest, and THEN cast the spell after someone failed a save.</p><p></p><p>And that's IF your high level players decided to fight the thing on it's own terms without adequate protection against its attack forms.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2178105, member: 5890"] We're talking about an 18TH LEVEL CHARACTER who has FOCUSSED ON MELEE. If you want to talk about high threat critters with limited tactics, then you have to assume that the party ARE NOT STUPID. Here comes another assumption: At 18th level, if the party don't want to fight it, they won't fight it. An 18th level party have so many options for NOT being in a combat that's unfavourable that it simply should not happen. The only possible exceptions are a party where there are no high level casters, and where noone is taking appropriate gear and feats to make up for that. I'd say that's going to require just a tad more adjustment for the average DM than a single PC that's immune to a few things. The above means that either a) The creature ambushed the party (in which case its CR is considerably higher, and it was being supported by something with considerable resources - otherwise a high level party is just NOT going to be ambushed by something like this, and even if they are, the ambush will basically be over as soon as they get their stuff together and back out). or b) The party know about it and decided to fight. Which means that either the situation is favourable to them (ie - NOT close quarters), OR they have enough stuff prepared that it's special abilities are basically moot. This creature is not set up so that it can harry high level characters - it simply doesn't have the mobility or social skills to be anything other than a goon. or c) The party are incompetent. or d) The DM is cheating. I think that we can all agree that C and D are not scenarios that we need to reasonably consider. 100gp is the price to undo a failed level drain save. A FAILED save. That means that the party didn't go "wait, maybe we should get rid of the negative levels BEFORE they take effect!", they decided to wait for 24 hours, deliberately NOT get restoration when the cleric had to rest, and THEN cast the spell after someone failed a save. And that's IF your high level players decided to fight the thing on it's own terms without adequate protection against its attack forms. [/QUOTE]
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