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Why are Warforged so bad?
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<blockquote data-quote="Felon" data-source="post: 2178382" data-attributes="member: 8158"><p>Sure you're not crossing threads here? I didn't see where KM specified a given level or class. Either a warforged or dwarf could just as easily be, for instance, a wizard. So there's one huge assumption pulled out of thin air. </p><p></p><p>Yet another one is that, given the vast array of magic items to select from, every single melee character's going to elect be outfitted with virtually identical gear. Or is that every "competent" character? You have total faith in this generalization? </p><p></p><p></p><p></p><p>The bottom line here is that you're found a conveniently general way of sandbagging the entire example as it relates to the actual topic (warforged immunities), and not only this one but any other thread that comes along about a race or potentiall broken class design.</p><p></p><p></p><p></p><p>Why does an ambush necessarily warrant a higher CR? Why is a high level party necessarily aware that a nightcrawler is about to come bursting out from under their feet at any given instant? Why won't they have expended resources towards other priorities or used them up in other encounters?</p><p></p><p>And besides, so what if the nightcrawler in this example is supporting some other opponent of the PC's, or has its CR boosted through ambush (whatever that means)? How does that nullify using it in an example to demonstrate how handy the warforged immunities are? </p><p></p><p></p><p></p><p>Can't see how any of them warrant consideration seeing as how you've done exactly what I said you were doing: you got so focused on deconstructing this particular scenario with a few broad sweeps of the hand to the extent that it no longer has anything to do with warforged and its immunites. </p><p></p><p>So we're basically left with only the option of coming up with another monster, which you'll then in turn blithely dismiss by stating it can only be encountered in one of two or three conceivable scenarios and assert is rendered moot by the unlimited resources that any high-level level party will have at their disposal (assuming they're not incompetent, naturally).</p><p></p><p></p><p></p><p>All very true--at 18th level, there are scant few irrevocable conditions. And for that matter, a party is supposed to be able to dispatch a creature with CR equal to their average party level with relative ease. But in the meantime, the character still got bonked with all the penalties associated with the energy drain for at least the duration of that fight. </p><p></p><p></p><p></p><p>And the trick of DM'ing high-level parties is getting them to bleed out enough resources that they do get into situations where they'rre not at peak form, so it doesn't become a simple matter of handing the players a Monster Manual and telling them just to pick whatever monsters they want to fight that night. And if they choose to fight some CR 18 "goon" monsters, I guess we can just skip the fights because they'll all be lead-pipe cinches, and move on to awarding treasurre and XP.</p></blockquote><p></p>
[QUOTE="Felon, post: 2178382, member: 8158"] Sure you're not crossing threads here? I didn't see where KM specified a given level or class. Either a warforged or dwarf could just as easily be, for instance, a wizard. So there's one huge assumption pulled out of thin air. Yet another one is that, given the vast array of magic items to select from, every single melee character's going to elect be outfitted with virtually identical gear. Or is that every "competent" character? You have total faith in this generalization? The bottom line here is that you're found a conveniently general way of sandbagging the entire example as it relates to the actual topic (warforged immunities), and not only this one but any other thread that comes along about a race or potentiall broken class design. Why does an ambush necessarily warrant a higher CR? Why is a high level party necessarily aware that a nightcrawler is about to come bursting out from under their feet at any given instant? Why won't they have expended resources towards other priorities or used them up in other encounters? And besides, so what if the nightcrawler in this example is supporting some other opponent of the PC's, or has its CR boosted through ambush (whatever that means)? How does that nullify using it in an example to demonstrate how handy the warforged immunities are? Can't see how any of them warrant consideration seeing as how you've done exactly what I said you were doing: you got so focused on deconstructing this particular scenario with a few broad sweeps of the hand to the extent that it no longer has anything to do with warforged and its immunites. So we're basically left with only the option of coming up with another monster, which you'll then in turn blithely dismiss by stating it can only be encountered in one of two or three conceivable scenarios and assert is rendered moot by the unlimited resources that any high-level level party will have at their disposal (assuming they're not incompetent, naturally). All very true--at 18th level, there are scant few irrevocable conditions. And for that matter, a party is supposed to be able to dispatch a creature with CR equal to their average party level with relative ease. But in the meantime, the character still got bonked with all the penalties associated with the energy drain for at least the duration of that fight. And the trick of DM'ing high-level parties is getting them to bleed out enough resources that they do get into situations where they'rre not at peak form, so it doesn't become a simple matter of handing the players a Monster Manual and telling them just to pick whatever monsters they want to fight that night. And if they choose to fight some CR 18 "goon" monsters, I guess we can just skip the fights because they'll all be lead-pipe cinches, and move on to awarding treasurre and XP. [/QUOTE]
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