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Why are Warforged so bad?
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<blockquote data-quote="FireLance" data-source="post: 2178681" data-attributes="member: 3424"><p>You know, I'm starting to get the feeling that for some people, DMing a party with a warforged must be like DMing for the Justice League. After all, isn't Superman the ultimate +10/-10 character? He's incredibly strong, he can fly, he's got heat vision, x-ray vision, DR 50/- or something, a list of immunities a mile long, and scads of hit points to boot. However, drop some kryptonite in front of him and he's practically useless.</p><p></p><p>Of course, there is the argument that these are completely different forms of entertainment. A scriptwriter can dictate events in a cartoon to a far greater extent than a non-railroading DM can get away with in a role-playing game. Still, the scriptwriter and the DM operate under similar constraints. Superman will laugh off certain threats, and there is no tension for the viewer if he faces them. That does not mean that these threats cannot be used; they just have to be used in a way that makes his immunity meaningless - by threatening the other members of the Justice League, for example.</p><p></p><p>The relationship bewteen immunity and a reduction in tension in an RPG is not all that simple or clear-cut. Who experiences a lack of tension? The player of the character who is immune? What if it is clear that he won't survive if the other characters are dead? Does the party send characters to face the threats they are immune to? This to me is simply good tactics. If good tactics reduce the tension in a game to an unacceptable level, why not improvise? Increase the tension again by introducing new challenges, perhaps different ones. If the elf and warforged are engaging ghouls in melee combat while the rest of the party hangs back and uses missile weapons, have some more ghouls arrive on the scene. Or maybe the sound of combat attracts a ghoul sorcerer who starts targeting the melee combatants with magic missiles.</p><p></p><p>Does this mean more work for the DM? Perhaps, but not for me. You see, when I plan adventures, I don't do so for generic party X. I plan adventures for the specific combination of races, classes and equipment that make up the PC party. I take note of their strengths and weaknesses and plan some challenges that allow them to show off their strengths and others that capitalize on their weaknesses. I'm sure scriptwriters do the same. After all, isn't it strange how often kryptonite shows up in Superman stories? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 2178681, member: 3424"] You know, I'm starting to get the feeling that for some people, DMing a party with a warforged must be like DMing for the Justice League. After all, isn't Superman the ultimate +10/-10 character? He's incredibly strong, he can fly, he's got heat vision, x-ray vision, DR 50/- or something, a list of immunities a mile long, and scads of hit points to boot. However, drop some kryptonite in front of him and he's practically useless. Of course, there is the argument that these are completely different forms of entertainment. A scriptwriter can dictate events in a cartoon to a far greater extent than a non-railroading DM can get away with in a role-playing game. Still, the scriptwriter and the DM operate under similar constraints. Superman will laugh off certain threats, and there is no tension for the viewer if he faces them. That does not mean that these threats cannot be used; they just have to be used in a way that makes his immunity meaningless - by threatening the other members of the Justice League, for example. The relationship bewteen immunity and a reduction in tension in an RPG is not all that simple or clear-cut. Who experiences a lack of tension? The player of the character who is immune? What if it is clear that he won't survive if the other characters are dead? Does the party send characters to face the threats they are immune to? This to me is simply good tactics. If good tactics reduce the tension in a game to an unacceptable level, why not improvise? Increase the tension again by introducing new challenges, perhaps different ones. If the elf and warforged are engaging ghouls in melee combat while the rest of the party hangs back and uses missile weapons, have some more ghouls arrive on the scene. Or maybe the sound of combat attracts a ghoul sorcerer who starts targeting the melee combatants with magic missiles. Does this mean more work for the DM? Perhaps, but not for me. You see, when I plan adventures, I don't do so for generic party X. I plan adventures for the specific combination of races, classes and equipment that make up the PC party. I take note of their strengths and weaknesses and plan some challenges that allow them to show off their strengths and others that capitalize on their weaknesses. I'm sure scriptwriters do the same. After all, isn't it strange how often kryptonite shows up in Superman stories? ;) [/QUOTE]
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