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Why are we fighting?
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<blockquote data-quote="Bedrockgames" data-source="post: 8863986" data-attributes="member: 85555"><p>Edition can make a big difference here too. I was running second edition recently and the combats were pretty quick compared to say 3E. </p><p></p><p>But I generally try to keep morale and motivation in mind (most people don't want to die). So an enemy is usually going to surrender or try to run away rather than get themselves killed. </p><p></p><p>I do think combat that is just fighting is fine. You can have other combat goals if you want, but the big issue is combat can get bogged down by system, by over reliance on tactics on the grid (if you do use a grid, at least force people to make a move fast rather than let them think about it for five minutes). But the same token with or without the grid, encourage people to make faster choices during their turn. </p><p></p><p>Other types of combat goals can work but that is very contextual. For example I had a party on Friday who agreed to a first blood sparring match against a person they were negotiatin with. They put two of their own against two selected from the other person's retinue. Those were quick combats. But those conditions, and conditions like them, can't always be forced.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8863986, member: 85555"] Edition can make a big difference here too. I was running second edition recently and the combats were pretty quick compared to say 3E. But I generally try to keep morale and motivation in mind (most people don't want to die). So an enemy is usually going to surrender or try to run away rather than get themselves killed. I do think combat that is just fighting is fine. You can have other combat goals if you want, but the big issue is combat can get bogged down by system, by over reliance on tactics on the grid (if you do use a grid, at least force people to make a move fast rather than let them think about it for five minutes). But the same token with or without the grid, encourage people to make faster choices during their turn. Other types of combat goals can work but that is very contextual. For example I had a party on Friday who agreed to a first blood sparring match against a person they were negotiatin with. They put two of their own against two selected from the other person's retinue. Those were quick combats. But those conditions, and conditions like them, can't always be forced. [/QUOTE]
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