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<blockquote data-quote="Warpiglet-7" data-source="post: 8864076" data-attributes="member: 7025282"><p>Folks have complained mightily about resource management. It’s a boring useless part of the game.</p><p></p><p>The social part is boring is broken. It only includes a few kinds of characters.</p><p></p><p>Speaking of which, “martials” just suck. They are no fun and cannot do anything.</p><p></p><p>Exploration is dull and broken. Finally—finally! We know combat sucks too!</p><p></p><p>I kid, I kid. Mostly.</p><p></p><p>My DMs turn up the heat. We are way into combat. It’s usually hard fought victories. Not always but often. If combat is risky or I cannot just tell it will be easy, I think it’s more engaging.</p><p></p><p>For crying out loud—-how long are most people’s combats? Make them a reasonable length with some risk. Our sure too wins are typically pretty quick.</p><p></p><p>Saturday we played a string of combats—-there was time pressure in stopping a seal from being broken. We prevailed but the end monster could do almost 100 damage which would down/kill any of us. As such, I felt appropriately engaged.</p><p></p><p>Maybe with my low IQ I am easily amused. Or the pleasure is to play and some people are more into acting or other aspects that -D&D does not codify or do exceptionally well.</p><p></p><p>**edited for spelling</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8864076, member: 7025282"] Folks have complained mightily about resource management. It’s a boring useless part of the game. The social part is boring is broken. It only includes a few kinds of characters. Speaking of which, “martials” just suck. They are no fun and cannot do anything. Exploration is dull and broken. Finally—finally! We know combat sucks too! I kid, I kid. Mostly. My DMs turn up the heat. We are way into combat. It’s usually hard fought victories. Not always but often. If combat is risky or I cannot just tell it will be easy, I think it’s more engaging. For crying out loud—-how long are most people’s combats? Make them a reasonable length with some risk. Our sure too wins are typically pretty quick. Saturday we played a string of combats—-there was time pressure in stopping a seal from being broken. We prevailed but the end monster could do almost 100 damage which would down/kill any of us. As such, I felt appropriately engaged. Maybe with my low IQ I am easily amused. Or the pleasure is to play and some people are more into acting or other aspects that -D&D does not codify or do exceptionally well. **edited for spelling [/QUOTE]
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