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<blockquote data-quote="amethal" data-source="post: 8864149" data-attributes="member: 22784"><p>That does assume the encounter takes place on a (mostly) featureless plain.</p><p></p><p>In some cases the bad guys should have thought about how they might retreat, before actually attacking the PCs. "If this goes badly, you know we are all going to die, right? Why are we doing this again?" Especially if the PCs have developed a reputation for never taking prisoners (or the situation is such that taking prisoners is totally impractical). </p><p></p><p>If one bad guy runs away around a corner, it should at least make the pursuing PC think twice about heading off alone into an unexplored area. Or maybe the PC has to stick to the lit areas.</p><p></p><p>I mostly play Pathfinder, and the adventures tend to be written such that enemies attack immediately and fight to the death. I enjoy trying to find ways not to slaughter everybody I meet, even though the game actively penalises you for letting enemies get away (since you don't get their treasure, and money = power in Pathfinder). Of course, the game penalises you for fighting, as well, since you might end up poisoned, diseased, cursed or energy drained even if you are confident the foe is isn't able to kill you.</p></blockquote><p></p>
[QUOTE="amethal, post: 8864149, member: 22784"] That does assume the encounter takes place on a (mostly) featureless plain. In some cases the bad guys should have thought about how they might retreat, before actually attacking the PCs. "If this goes badly, you know we are all going to die, right? Why are we doing this again?" Especially if the PCs have developed a reputation for never taking prisoners (or the situation is such that taking prisoners is totally impractical). If one bad guy runs away around a corner, it should at least make the pursuing PC think twice about heading off alone into an unexplored area. Or maybe the PC has to stick to the lit areas. I mostly play Pathfinder, and the adventures tend to be written such that enemies attack immediately and fight to the death. I enjoy trying to find ways not to slaughter everybody I meet, even though the game actively penalises you for letting enemies get away (since you don't get their treasure, and money = power in Pathfinder). Of course, the game penalises you for fighting, as well, since you might end up poisoned, diseased, cursed or energy drained even if you are confident the foe is isn't able to kill you. [/QUOTE]
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