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<blockquote data-quote="collin" data-source="post: 8864278" data-attributes="member: 6757"><p>I agree with your assessment here. I suspect Matt is the one who is finding combat in 5th ed. is boring and assuming, or projecting, that sentiment to the majority of the D&D community. </p><p></p><p>I watched this video last night and I was a little surprised it came from Matt Colville - the guy who has repeatedly stated in other videos the reason we play D&D is (paraphrasing) "to kill monsters and take their s***, which is what makes it fun."</p><p></p><p>He does bring up some good points in terms of how to address this issue if you are finding a problem with your players leaning towards combat being boring - tie something more to the combat than just killing all the monsters. Seems simple enough, and based on the replies to this thread, it appears quite a few DMs have done that or found other ways to make combat more than just bringing hit point bags to zero. </p><p></p><p>I remember the morale rules from AD&D, but I also remember them not being used very much in the groups I played in. I personally don't think formal morale rules are necessary. If I'm the DM, I can make such judgments based on the situation, or I'll borrow some rules from a non-5e D&D system if I'm desperate.</p></blockquote><p></p>
[QUOTE="collin, post: 8864278, member: 6757"] I agree with your assessment here. I suspect Matt is the one who is finding combat in 5th ed. is boring and assuming, or projecting, that sentiment to the majority of the D&D community. I watched this video last night and I was a little surprised it came from Matt Colville - the guy who has repeatedly stated in other videos the reason we play D&D is (paraphrasing) "to kill monsters and take their s***, which is what makes it fun." He does bring up some good points in terms of how to address this issue if you are finding a problem with your players leaning towards combat being boring - tie something more to the combat than just killing all the monsters. Seems simple enough, and based on the replies to this thread, it appears quite a few DMs have done that or found other ways to make combat more than just bringing hit point bags to zero. I remember the morale rules from AD&D, but I also remember them not being used very much in the groups I played in. I personally don't think formal morale rules are necessary. If I'm the DM, I can make such judgments based on the situation, or I'll borrow some rules from a non-5e D&D system if I'm desperate. [/QUOTE]
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