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<blockquote data-quote="Vaalingrade" data-source="post: 8864459" data-attributes="member: 82524"><p>I feel like the question we need to ask is whether we want to avoid or end fight early to avoid the boring fights, or make fights more interesting.</p><p></p><p>I'm for the latter. Have them take place in interesting locations with things to interact with besides the monsters and traps. Pirate of the Caribbean was good with this: the fight in the smithy, the fight amongst the pirate treasure, the fight on the ship that was actively being hit with cannon fire. Never a dust up in a blank corridor or empty field.</p><p></p><p>I love building encounters like this. For example, a fight with ogres with axes in a forest. Anyone that misses while a tree is in reach might hit the tree instead, and if they did enough damage (like if they were an ogre or something) they would fell the tree, potentially hitting someone on the field and creating hindering terrain.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8864459, member: 82524"] I feel like the question we need to ask is whether we want to avoid or end fight early to avoid the boring fights, or make fights more interesting. I'm for the latter. Have them take place in interesting locations with things to interact with besides the monsters and traps. Pirate of the Caribbean was good with this: the fight in the smithy, the fight amongst the pirate treasure, the fight on the ship that was actively being hit with cannon fire. Never a dust up in a blank corridor or empty field. I love building encounters like this. For example, a fight with ogres with axes in a forest. Anyone that misses while a tree is in reach might hit the tree instead, and if they did enough damage (like if they were an ogre or something) they would fell the tree, potentially hitting someone on the field and creating hindering terrain. [/QUOTE]
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Why are we fighting?
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