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<blockquote data-quote="billd91" data-source="post: 8864490" data-attributes="member: 3400"><p>I don't think he's projecting it to the majority of the D&D community. He's saying <strong>many</strong> people feel combat is kinda boring. And I'm sure it's true. There are many people who feel that way, many people who don't, and we don't really know the proportion between them and the overall community.</p><p></p><p>I think he laments the relative simplicity of the monsters and the things they can do compared to some of 4e's design. But, as he points out, he's working on it from a 3pp perspective.</p><p></p><p>Now <strong>THAT's</strong> an edition war response.</p><p></p><p>Yeah, I thought we experienced a lot of slog in 4e. Granted, we played early, got fed up, and ditched early before they supposedly "fixed" the math. But at the time there were many people who were finding 4e combat a boring slog for some of the same reasons - tons of hit points on certain monster roles, running out of interesting powers and spamming the at wills, etc.</p><p></p><p>But I think the rest of MC's points about having an objective other than hit point obliteration are good ones. </p><p></p><p>I'd also add that there's a DM/player behavioral component to the blame here. Are the players ready for their turns? Are they paying attention to the other players on their turns or just tuning back in on their own turns? Is the DM too focused on the mechanics of their NPCs/Monsters that they aren't doing anything else interesting other than marching through the squares, counting up ranges, and rolling hits/damage, or are they trying to make the monster behavior interesting?</p></blockquote><p></p>
[QUOTE="billd91, post: 8864490, member: 3400"] I don't think he's projecting it to the majority of the D&D community. He's saying [B]many[/B] people feel combat is kinda boring. And I'm sure it's true. There are many people who feel that way, many people who don't, and we don't really know the proportion between them and the overall community. I think he laments the relative simplicity of the monsters and the things they can do compared to some of 4e's design. But, as he points out, he's working on it from a 3pp perspective. Now [B]THAT's[/B] an edition war response. Yeah, I thought we experienced a lot of slog in 4e. Granted, we played early, got fed up, and ditched early before they supposedly "fixed" the math. But at the time there were many people who were finding 4e combat a boring slog for some of the same reasons - tons of hit points on certain monster roles, running out of interesting powers and spamming the at wills, etc. But I think the rest of MC's points about having an objective other than hit point obliteration are good ones. I'd also add that there's a DM/player behavioral component to the blame here. Are the players ready for their turns? Are they paying attention to the other players on their turns or just tuning back in on their own turns? Is the DM too focused on the mechanics of their NPCs/Monsters that they aren't doing anything else interesting other than marching through the squares, counting up ranges, and rolling hits/damage, or are they trying to make the monster behavior interesting? [/QUOTE]
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