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<blockquote data-quote="iserith" data-source="post: 8864506" data-attributes="member: 97077"><p>For #1, nobody reads the DMG anyway so I'm not sure this is a serious problem outside of forum discussions where people are looking up the rules to quote at each other to prove a point. That said, I do run the recommended number of encounters between rests, on average, and it's never boring. This also touches on #3, where attrition makes fights more difficult and thus, in my view, less boring since the tension is higher. It's also on the players to conserve their resources in the face of anticipated attrition so this can't really be a DM problem.</p><p></p><p>As for #2, I'm not sure the monster on its own makes for a boring encounter. It's what the DM does with them. A tool is only as good as its user. And #5, if the party goes a round without making progress, that just raises tension since the monsters now get another shot at chewing up their resources. Some games like D&D 4e have damage-on-a-miss, but I haven't missed it in D&D 5e (where it still effectively exists for certain spells).</p><p></p><p>There are a lot of resources in the DMG which talk about setting/terrain (#4), but again, nobody reads it. To [USER=7017304]@jmartkdr2[/USER]'s point, I've certainly been in plenty of games where the map clearly has terrain on it, but the DM doesn't enforce any of that terrain's effects (or use it to the monster's advantage). It's purely decorative, and a missed opportunity in my view.</p></blockquote><p></p>
[QUOTE="iserith, post: 8864506, member: 97077"] For #1, nobody reads the DMG anyway so I'm not sure this is a serious problem outside of forum discussions where people are looking up the rules to quote at each other to prove a point. That said, I do run the recommended number of encounters between rests, on average, and it's never boring. This also touches on #3, where attrition makes fights more difficult and thus, in my view, less boring since the tension is higher. It's also on the players to conserve their resources in the face of anticipated attrition so this can't really be a DM problem. As for #2, I'm not sure the monster on its own makes for a boring encounter. It's what the DM does with them. A tool is only as good as its user. And #5, if the party goes a round without making progress, that just raises tension since the monsters now get another shot at chewing up their resources. Some games like D&D 4e have damage-on-a-miss, but I haven't missed it in D&D 5e (where it still effectively exists for certain spells). There are a lot of resources in the DMG which talk about setting/terrain (#4), but again, nobody reads it. To [USER=7017304]@jmartkdr2[/USER]'s point, I've certainly been in plenty of games where the map clearly has terrain on it, but the DM doesn't enforce any of that terrain's effects (or use it to the monster's advantage). It's purely decorative, and a missed opportunity in my view. [/QUOTE]
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