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<blockquote data-quote="Ruin Explorer" data-source="post: 8864517" data-attributes="member: 18"><p>Welcome to how I've DM'd combat since literally the '80s!</p><p></p><p>But like, it's a valid point - an awful lot of D&D DMs feel the need to:</p><p></p><p>A) Have virtually every enemy fight to the death even though it makes zero sense.</p><p></p><p>B) Playing every last second of every combat, no matter tedious, because they might eke out a few HP more damage on the PCs and thus get that sweet sweet attrition which is immediately nullified by a Long Rest lol.</p><p></p><p>Imho those DMs suck (if the shoe fits!) and should be forced into going back to DMing school, but like, that's just my opinion man.</p><p></p><p>I gotta be honest - I don't think subsystems are really ever the solution here. I don't think I've seen clocks, timers, contests and so on improve combat if they're MECHANICAL. Now if they're merely conceptual and most role-played out, sure, like having other goals that wiping the board is great. But I feel like when you make them mechanical, you very often just get into pretty boring and overly-systematized territory again.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8864517, member: 18"] Welcome to how I've DM'd combat since literally the '80s! But like, it's a valid point - an awful lot of D&D DMs feel the need to: A) Have virtually every enemy fight to the death even though it makes zero sense. B) Playing every last second of every combat, no matter tedious, because they might eke out a few HP more damage on the PCs and thus get that sweet sweet attrition which is immediately nullified by a Long Rest lol. Imho those DMs suck (if the shoe fits!) and should be forced into going back to DMing school, but like, that's just my opinion man. I gotta be honest - I don't think subsystems are really ever the solution here. I don't think I've seen clocks, timers, contests and so on improve combat if they're MECHANICAL. Now if they're merely conceptual and most role-played out, sure, like having other goals that wiping the board is great. But I feel like when you make them mechanical, you very often just get into pretty boring and overly-systematized territory again. [/QUOTE]
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