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<blockquote data-quote="Argyle King" data-source="post: 8864725" data-attributes="member: 58416"><p>For me, what I've seen is that higher level 5e combat tends to have 2 modes: either 4E bags of HP in which the players already know they've won or 3E rocket tag (depending on whether the players have the right items to face something). </p><p></p><p>The most egregious example I've anecdotally seen of this was Curse of Strahd during the few times I played through it in Adventurer's League. Strahd himself was a cakewalk, but the jackal-headed demon in an earlier encounter nearly TPKed the party in the first round. This was the case in multiple groups.</p><p></p><p>Maybe some of the newer products have adjusted this. I honestly can't say because I haven't played much of the new stuff. </p><p></p><p>FWIW, levels 5-10 aren't what I consider to be higher level. </p><p></p><p>Overall, it's my opinion that some core design choices for 5E could have been done differently, so as to facilitate a combat experience which is less dry. </p><p></p><p>I think it's great that 5e tried to incorporate pieces of all the previous editions. I'm just not sure that I understand (or agree with) the pieces which were chosen or not chosen. I'm not even entirely sure that I understand how those choices were made.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8864725, member: 58416"] For me, what I've seen is that higher level 5e combat tends to have 2 modes: either 4E bags of HP in which the players already know they've won or 3E rocket tag (depending on whether the players have the right items to face something). The most egregious example I've anecdotally seen of this was Curse of Strahd during the few times I played through it in Adventurer's League. Strahd himself was a cakewalk, but the jackal-headed demon in an earlier encounter nearly TPKed the party in the first round. This was the case in multiple groups. Maybe some of the newer products have adjusted this. I honestly can't say because I haven't played much of the new stuff. FWIW, levels 5-10 aren't what I consider to be higher level. Overall, it's my opinion that some core design choices for 5E could have been done differently, so as to facilitate a combat experience which is less dry. I think it's great that 5e tried to incorporate pieces of all the previous editions. I'm just not sure that I understand (or agree with) the pieces which were chosen or not chosen. I'm not even entirely sure that I understand how those choices were made. [/QUOTE]
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