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<blockquote data-quote="bloodtide" data-source="post: 8865229" data-attributes="member: 6684958"><p>You'd be surprised how much of the OPs problem would be fixed with PC death, <strong>even </strong>if you don't like it. You would not have "a grind" when that grinding character(s) is <strong>dead.</strong> </p><p></p><p>Note I also mentioned negative things. A great example are things that take a PC out of the combat. Five PCs enter an area and engage in combat, and on the <em>first round two of them are paralyzed. </em>Round two of the combat will be radically different as it's JUST three PC, not five. And yes, two players have to sit there and do "nothing" for a couple minutes.</p><p></p><p>Also, you really need to take out the game play style that, like movies and TV shows, that the "Heroes Must Always Win" . This is also has a HUGE impact. When the DM and players alter the game reality so the PCs always win/succeed/are successful you get the OP problems. </p><p></p><p>And, yes, nearly all problems such as the ones mentioned in the OP are caused by play styles. Person one gets on a pedal bike and has no problem riding along on a smooth blacktop path. Person two picks a broken rocky path and they don't get far before falling off and saying "that bike does not work!"</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8865229, member: 6684958"] You'd be surprised how much of the OPs problem would be fixed with PC death, [B]even [/B]if you don't like it. You would not have "a grind" when that grinding character(s) is [B]dead.[/B] Note I also mentioned negative things. A great example are things that take a PC out of the combat. Five PCs enter an area and engage in combat, and on the [I]first round two of them are paralyzed. [/I]Round two of the combat will be radically different as it's JUST three PC, not five. And yes, two players have to sit there and do "nothing" for a couple minutes. Also, you really need to take out the game play style that, like movies and TV shows, that the "Heroes Must Always Win" . This is also has a HUGE impact. When the DM and players alter the game reality so the PCs always win/succeed/are successful you get the OP problems. And, yes, nearly all problems such as the ones mentioned in the OP are caused by play styles. Person one gets on a pedal bike and has no problem riding along on a smooth blacktop path. Person two picks a broken rocky path and they don't get far before falling off and saying "that bike does not work!" [/QUOTE]
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