Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are we fighting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 8865307" data-attributes="member: 6684958"><p>Character death in an RPG is anything except boring. You will see lots of drama and plenty of players just flip out.</p><p></p><p></p><p>Your saying that for people to be insipred to play a RPG they have to know they will win/succeed? A fun game is where the players all know they will complete the quest 100%? Like really "well we will automatically save the princess no matter what...wow, I can't wait to see how we save her, lets start the game".</p><p></p><p>Morale is a bit more complicated mechanical then you might think. But also you might have forgotten the OP was talking about ending long boring combats. One answer to that <strong>IS </strong>for a foes morale to break and for them to run away from the fight.</p><p></p><p></p><p>I guess you could go the route of "we need 100 pages of house rules to fix combat" or really just "a whole other RPG" if you want to, and you think that will fix things.</p><p></p><p>I'm just suggesting a couple changes to the game play style.</p><p></p><p></p><p></p><p>I agree. Though I'm also saying that if your play style is not working for you, like say you complain about "combat being long and boring", then you might want to look at changing your play style.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8865307, member: 6684958"] Character death in an RPG is anything except boring. You will see lots of drama and plenty of players just flip out. Your saying that for people to be insipred to play a RPG they have to know they will win/succeed? A fun game is where the players all know they will complete the quest 100%? Like really "well we will automatically save the princess no matter what...wow, I can't wait to see how we save her, lets start the game". Morale is a bit more complicated mechanical then you might think. But also you might have forgotten the OP was talking about ending long boring combats. One answer to that [B]IS [/B]for a foes morale to break and for them to run away from the fight. I guess you could go the route of "we need 100 pages of house rules to fix combat" or really just "a whole other RPG" if you want to, and you think that will fix things. I'm just suggesting a couple changes to the game play style. I agree. Though I'm also saying that if your play style is not working for you, like say you complain about "combat being long and boring", then you might want to look at changing your play style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are we fighting?
Top