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<blockquote data-quote="tetrasodium" data-source="post: 8865379" data-attributes="member: 93670"><p>Funny but I don't think it's that simple. I killed a PC last game simply by not bluffing when I laid out the stakes. The players are chasing a bbeg into an eldritch machine that involves undead. Long story short I told them flat out that if they go down while in there they simply skip past death saves & outright die . Most of the players acted logically but the one who died decided that the most effective solution was to recklessly feystep past the front line to start 1v1 the bbeg while cut off from the rest of the party stuck behind the front line mooks & choosing to stay there even as his HP was whittled away. When the player dropped like 2 or 3 rounds into the fight the player turned to me and was surprised when "$PCName is dead, I guess they could raise dead.. <em>later</em>" was the <a href="https://www.youtube.com/watch?v=WZYZyhphazo" target="_blank">shrugged answer</a> to the player asking "well what now, can he healing word me?". I didn't even do all that much damage to the PC with monsters, maybe 15-25 of the PC's 60-80ish HP, the rest was because the downed player had previously encouraged a caster to drop fireballs on him to get the most number of targets. </p><p></p><p>A lot of this can be blamed squarely on how 5e stacks the odds so far towards success & removal of stakes. Players get to where they don't consider losing the only remaining stake (PC death) possible & act accordingly till they can try to force the GM to take some responsibility for the consequences of their actions.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8865379, member: 93670"] Funny but I don't think it's that simple. I killed a PC last game simply by not bluffing when I laid out the stakes. The players are chasing a bbeg into an eldritch machine that involves undead. Long story short I told them flat out that if they go down while in there they simply skip past death saves & outright die . Most of the players acted logically but the one who died decided that the most effective solution was to recklessly feystep past the front line to start 1v1 the bbeg while cut off from the rest of the party stuck behind the front line mooks & choosing to stay there even as his HP was whittled away. When the player dropped like 2 or 3 rounds into the fight the player turned to me and was surprised when "$PCName is dead, I guess they could raise dead.. [I]later[/I]" was the [URL='https://www.youtube.com/watch?v=WZYZyhphazo']shrugged answer[/URL] to the player asking "well what now, can he healing word me?". I didn't even do all that much damage to the PC with monsters, maybe 15-25 of the PC's 60-80ish HP, the rest was because the downed player had previously encouraged a caster to drop fireballs on him to get the most number of targets. A lot of this can be blamed squarely on how 5e stacks the odds so far towards success & removal of stakes. Players get to where they don't consider losing the only remaining stake (PC death) possible & act accordingly till they can try to force the GM to take some responsibility for the consequences of their actions. [/QUOTE]
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