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Why are we fighting?
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<blockquote data-quote="Oofta" data-source="post: 8865453" data-attributes="member: 6801845"><p>Yeah, we call the dithering "analysis paralysis", frequently accompanied by asking for clarification of exactly what's going on at the start of their turn. Every turn. It's followed closely by spell amnesia where the caster needs to reread every spell before casting. Doesn't matter if they actually have the spell slot to cast the spell available. Don't forget one-die-at-time-itis where that two-weapon battlemaster fighter Knocks someone prone with their first attack so they have advantage, action surge to get five attacks that round and then roll 1 die at a time. Bonus if they have a flametongue weapon and must roll weapon and fire damage separately while using a calculator to add all their numbers.</p><p></p><p>Admittedly, that last one is just my pet peeve because I have color coded dice and roll them all at once. Could be worse of course, in 3.5 I had a two weapon fighter who did 6 attacks per round (unless I was hasted, which happened frequently) and each weapon had multiple energy damage types. There were times when I had to roll twice because I couldn't hold enough dice.</p><p></p><p>But yes if people knew their characters, paid attention, used multiple dice at a time (or used averages for damage which I'm also okay with) for damage, combat could be much quicker especially at higher levels.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8865453, member: 6801845"] Yeah, we call the dithering "analysis paralysis", frequently accompanied by asking for clarification of exactly what's going on at the start of their turn. Every turn. It's followed closely by spell amnesia where the caster needs to reread every spell before casting. Doesn't matter if they actually have the spell slot to cast the spell available. Don't forget one-die-at-time-itis where that two-weapon battlemaster fighter Knocks someone prone with their first attack so they have advantage, action surge to get five attacks that round and then roll 1 die at a time. Bonus if they have a flametongue weapon and must roll weapon and fire damage separately while using a calculator to add all their numbers. Admittedly, that last one is just my pet peeve because I have color coded dice and roll them all at once. Could be worse of course, in 3.5 I had a two weapon fighter who did 6 attacks per round (unless I was hasted, which happened frequently) and each weapon had multiple energy damage types. There were times when I had to roll twice because I couldn't hold enough dice. But yes if people knew their characters, paid attention, used multiple dice at a time (or used averages for damage which I'm also okay with) for damage, combat could be much quicker especially at higher levels. [/QUOTE]
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