Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are we fighting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8870531" data-attributes="member: 20564"><p>In this case, of "RPG", you are neglecting the "G" part of it.</p><p></p><p>Class balance in D&D is strongly affected by the number of encounters between rests. You can make up the deadliness of fewer encounters with mroe challenging encounters, but class balance is off. Think like this - compare a rogue, a nice at-will repeat-every-round type of charactrer, with a full casters. In a game where the full caster just needs to cast their highest level slots that caster will have a much higher effect per round that the at-will. On the other hand if there's enough that the same full caster is at times using cantrips and other things which are less than the at-will repeatable, the average effetiveness per action will come down and they will be in the same neighborhood. An even easier example is where is a barbarian more powerful - where they can rage every combat, or rage in half the combats.</p><p></p><p>Mind you, 5e is pretty poorly calibrated on how many enocunters are needed to use up all the resources they gave to classes. That doesn't mean that it isn't still what the balance between different classes in based on, just that it often gets reduced. When you fully don't care though it really gets neglected.</p></blockquote><p></p>
[QUOTE="Blue, post: 8870531, member: 20564"] In this case, of "RPG", you are neglecting the "G" part of it. Class balance in D&D is strongly affected by the number of encounters between rests. You can make up the deadliness of fewer encounters with mroe challenging encounters, but class balance is off. Think like this - compare a rogue, a nice at-will repeat-every-round type of charactrer, with a full casters. In a game where the full caster just needs to cast their highest level slots that caster will have a much higher effect per round that the at-will. On the other hand if there's enough that the same full caster is at times using cantrips and other things which are less than the at-will repeatable, the average effetiveness per action will come down and they will be in the same neighborhood. An even easier example is where is a barbarian more powerful - where they can rage every combat, or rage in half the combats. Mind you, 5e is pretty poorly calibrated on how many enocunters are needed to use up all the resources they gave to classes. That doesn't mean that it isn't still what the balance between different classes in based on, just that it often gets reduced. When you fully don't care though it really gets neglected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are we fighting?
Top