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Why are we okay with violence in RPGs?
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<blockquote data-quote="Kaodi" data-source="post: 7619306" data-attributes="member: 1231"><p>Colonies and colonialism explicitly exist in many RPG settings, but I think the original framing of a "colonialist massacre of women and children" is a complete mischaracterization of what work "colonial" actually does. It does not really do any <em>moral</em> work in most situations. A "colonialist massacre" must necessarily be contrasted to a "non-colonialist massacre" and thinking there is some sort of moral difference between them is as foolish as thinking there is a meaningful difference between a French massacre of women and children and an English massacre of women and children. As well colonialism is not a particularly good description of most violence games like D&D, at least insofar as it does not match up with what "colony" actually means. Territorial violence in D&D tends to be more basic expansionary violence. It can only be described as "colonial" to the extent that "colonial" killed "expansionary" and took its stuff.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7619306, member: 1231"] Colonies and colonialism explicitly exist in many RPG settings, but I think the original framing of a "colonialist massacre of women and children" is a complete mischaracterization of what work "colonial" actually does. It does not really do any [I]moral[/I] work in most situations. A "colonialist massacre" must necessarily be contrasted to a "non-colonialist massacre" and thinking there is some sort of moral difference between them is as foolish as thinking there is a meaningful difference between a French massacre of women and children and an English massacre of women and children. As well colonialism is not a particularly good description of most violence games like D&D, at least insofar as it does not match up with what "colony" actually means. Territorial violence in D&D tends to be more basic expansionary violence. It can only be described as "colonial" to the extent that "colonial" killed "expansionary" and took its stuff. [/QUOTE]
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