Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why are we okay with violence in RPGs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riley37" data-source="post: 7619713" data-attributes="member: 6786839"><p>Yes. On the first page, I raised a distinction between colonialist and non-colonialist violence. AD&D has a colonialist endgame: at Name Level, a PC can build a keep and kill all monsters around it, with the result that peasants show up, build farms, and pay taxes to the PCs. Celebrim and I may disagree on whether that constitutes colonialism, and whether that's the default context for Keep on the Borderlands; well, we agree on many things and disagree on many things. There are D&D games with non-colonialist and possibly with anti-colonialist story arcs.</p><p></p><p>There's also, as you say, significant differences between collective and individual scales of violence. "Braunstein" was a Napoleonic war game, which considered significant individuals as factors in the progress of battles: if the battle happens in a town, then what happens if someone kills the mayor of the town? Arneson's "Blackmoor Bunch" (eg Sir Jenkins and the Bishop of Blackmoor) shifted the game from an overview of a battle (literally looking down onto the table-top diorama of a battlefield) to a zoom-in on named individuals; and that was a step from war-games towards D&D. (These steps happened *before* Arneson started using the "Chainmail" rules, if I understand correctly.)</p><p></p><p></p><p></p><p>Hey now. You could make some points and arguments about how *often* DMs reward non-combat solutions. I'd take interest in well-researched assertions about changes in rewards, across the expansion and evolution of TRPG, and which game publishers introduced which mechanics in which editions.</p><p></p><p>Your categorical and unqualified statement has been counter-factual at least since 1981, when "Champions" was first published, since the Champions rules for XP are not specific to defeating enemies. (If the Big Bad Guy plots to poison the city's water supply, then *any* method of foiling his plot counts as success.) There are published 5E D&D "Adventurer's League" scenarios which include XP rewards which are *only* earned by non-violent resolution of problems. My PC got 50 XP, for example, when the party encountered a dire wolf, and my PC cast Speak with Animals, enabling us to get past the wolf without bloodshed. That's not some DM's house rule; that's direct from the scenario as published by WotC.</p></blockquote><p></p>
[QUOTE="Riley37, post: 7619713, member: 6786839"] Yes. On the first page, I raised a distinction between colonialist and non-colonialist violence. AD&D has a colonialist endgame: at Name Level, a PC can build a keep and kill all monsters around it, with the result that peasants show up, build farms, and pay taxes to the PCs. Celebrim and I may disagree on whether that constitutes colonialism, and whether that's the default context for Keep on the Borderlands; well, we agree on many things and disagree on many things. There are D&D games with non-colonialist and possibly with anti-colonialist story arcs. There's also, as you say, significant differences between collective and individual scales of violence. "Braunstein" was a Napoleonic war game, which considered significant individuals as factors in the progress of battles: if the battle happens in a town, then what happens if someone kills the mayor of the town? Arneson's "Blackmoor Bunch" (eg Sir Jenkins and the Bishop of Blackmoor) shifted the game from an overview of a battle (literally looking down onto the table-top diorama of a battlefield) to a zoom-in on named individuals; and that was a step from war-games towards D&D. (These steps happened *before* Arneson started using the "Chainmail" rules, if I understand correctly.) Hey now. You could make some points and arguments about how *often* DMs reward non-combat solutions. I'd take interest in well-researched assertions about changes in rewards, across the expansion and evolution of TRPG, and which game publishers introduced which mechanics in which editions. Your categorical and unqualified statement has been counter-factual at least since 1981, when "Champions" was first published, since the Champions rules for XP are not specific to defeating enemies. (If the Big Bad Guy plots to poison the city's water supply, then *any* method of foiling his plot counts as success.) There are published 5E D&D "Adventurer's League" scenarios which include XP rewards which are *only* earned by non-violent resolution of problems. My PC got 50 XP, for example, when the party encountered a dire wolf, and my PC cast Speak with Animals, enabling us to get past the wolf without bloodshed. That's not some DM's house rule; that's direct from the scenario as published by WotC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are we okay with violence in RPGs?
Top