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Why are we okay with violence in RPGs?
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<blockquote data-quote="Umbran" data-source="post: 7619808" data-attributes="member: 177"><p>The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails...</p><p></p><p>There are games that do better. The CORTEX+ based <em>Leverage</em> game, for example, does include combat. But that is only one out of five major skills, and the other four are expected to be just as valuable in getting through to the conclusion of an adventure - and in fights it is generally assumed the PCS are not using firearms, and are knocking out bad guys instead of killing them. There are FATE variants that put intellectual and/or social conflict on the same mechanical basis as physical conflict.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7619808, member: 177"] The game's rules are certainly largely about combat. The *could* have rules that were as rich for dealing with social/political action, or other activity, but they don't. If we hand players a hammer, we should expect them to treat problems like nails... There are games that do better. The CORTEX+ based [i]Leverage[/i] game, for example, does include combat. But that is only one out of five major skills, and the other four are expected to be just as valuable in getting through to the conclusion of an adventure - and in fights it is generally assumed the PCS are not using firearms, and are knocking out bad guys instead of killing them. There are FATE variants that put intellectual and/or social conflict on the same mechanical basis as physical conflict. [/QUOTE]
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