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Why are we okay with violence in RPGs?
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<blockquote data-quote="Tony Vargas" data-source="post: 7621544" data-attributes="member: 996"><p>When you put it that way, it's amazing we spent so many hrs playing it! </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> And, typically only one character...</p><p></p><p> I can see how some table take a fair play message from encounter guidelines - and, hey, its not a dysfunctional style of play for the DM to essentially assemble foes for the party like building an army in a wargame, then playing that side intelligently, to win.</p><p> That's the sense I was going for....</p><p></p><p></p><p> Yes, I do find that idea compelling. It was just 1e treasure for XP as an example that threw me.</p><p>And, while I argued that the WotC eds have implemented some sub-systems that move the game towards more non-combat challenges, I have to acknowledge that none ever really succeeded. Skill Challenges were probably the closest, but they were still more abstract, and faster/less engaging than combat, unless the DM stepped up and elaborated on them to a degree that the game didn't tend to encourage.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7621544, member: 996"] When you put it that way, it's amazing we spent so many hrs playing it! ;) And, typically only one character... I can see how some table take a fair play message from encounter guidelines - and, hey, its not a dysfunctional style of play for the DM to essentially assemble foes for the party like building an army in a wargame, then playing that side intelligently, to win. That's the sense I was going for.... Yes, I do find that idea compelling. It was just 1e treasure for XP as an example that threw me. And, while I argued that the WotC eds have implemented some sub-systems that move the game towards more non-combat challenges, I have to acknowledge that none ever really succeeded. Skill Challenges were probably the closest, but they were still more abstract, and faster/less engaging than combat, unless the DM stepped up and elaborated on them to a degree that the game didn't tend to encourage. [/QUOTE]
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