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Why are we okay with violence in RPGs?
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<blockquote data-quote="Bedrockgames" data-source="post: 7621593" data-attributes="member: 85555"><p>You are painting a straw man here. You got XP for gold in AD&D and you honestly wouldn't survive long if you fought everything the moved. AD&D was definitely about being clever. Yes hack and slash was a thing too. But problem solving was just as much as feature of the game. In pretty much every AD&D game I have played in, and in most OSR games I've played in, 40% of encounters not being resolved by combat, wouldn't be that unusual. It very much depends on the GM of course, because what one GM considers a plausible non-combat solution, another might not. But this isn't at all controversial among people who've played AD&D. In fact, I don't think I started to see every encounter being about combat until 3E. </p><p></p><p>Also, when Dragonlance came out, I don't remember it getting huge flack. It wasn't like today with the internet where everyone's opinion gets broadcasted. Back then if people didn't like Dragonlance, they simply didn't play, and the single most common reason I recall for people not liking Dragonlance, wasn't the story, it was the pre-made characters. Personally though, I liked the Dragonlance setting.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7621593, member: 85555"] You are painting a straw man here. You got XP for gold in AD&D and you honestly wouldn't survive long if you fought everything the moved. AD&D was definitely about being clever. Yes hack and slash was a thing too. But problem solving was just as much as feature of the game. In pretty much every AD&D game I have played in, and in most OSR games I've played in, 40% of encounters not being resolved by combat, wouldn't be that unusual. It very much depends on the GM of course, because what one GM considers a plausible non-combat solution, another might not. But this isn't at all controversial among people who've played AD&D. In fact, I don't think I started to see every encounter being about combat until 3E. Also, when Dragonlance came out, I don't remember it getting huge flack. It wasn't like today with the internet where everyone's opinion gets broadcasted. Back then if people didn't like Dragonlance, they simply didn't play, and the single most common reason I recall for people not liking Dragonlance, wasn't the story, it was the pre-made characters. Personally though, I liked the Dragonlance setting. [/QUOTE]
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