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Why are we okay with violence in RPGs?
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<blockquote data-quote="hawkeyefan" data-source="post: 7621804" data-attributes="member: 6785785"><p>Yeah, the game very clearly wanted you to engage in combat, with maybe the occasional attempt to avoid a particularly deadly opponent through trickery or stealth, or by simply avoiding it if another route was possible. The game could punish those who always attacked, but didn't do a lot to help support any other approach to a challenge. Or at least, it didn't really do so in a mechanical way. How sneaky was the average party? No idea, really.....only the Thief had the ability to Move Silently and Hide in Shadows. So much was left up to DM judgment. And while I generally don't think that's bad (assuming a reasonable DM), I think that such judgment is better off when there are established rules or guidelines on how to handle something so fundamental. </p><p></p><p>Like with many things in D&D, there's a sweet spot of sorts; too many rules, and the DM's judgment doesn't matter as much, too few rules and it becomes supremely necessary. There's a sweet spot somewhere in the middle.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7621804, member: 6785785"] Yeah, the game very clearly wanted you to engage in combat, with maybe the occasional attempt to avoid a particularly deadly opponent through trickery or stealth, or by simply avoiding it if another route was possible. The game could punish those who always attacked, but didn't do a lot to help support any other approach to a challenge. Or at least, it didn't really do so in a mechanical way. How sneaky was the average party? No idea, really.....only the Thief had the ability to Move Silently and Hide in Shadows. So much was left up to DM judgment. And while I generally don't think that's bad (assuming a reasonable DM), I think that such judgment is better off when there are established rules or guidelines on how to handle something so fundamental. Like with many things in D&D, there's a sweet spot of sorts; too many rules, and the DM's judgment doesn't matter as much, too few rules and it becomes supremely necessary. There's a sweet spot somewhere in the middle. [/QUOTE]
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