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Why are we okay with violence in RPGs?
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<blockquote data-quote="hawkeyefan" data-source="post: 7621835" data-attributes="member: 6785785"><p>Sure, the set up was very basic....and although that was largely for the sake of brevity, I don't know if expanding a bit upon the set up will matter all that much. A lot of times, that's exactly what a skill check boils down to.....one roll, with a success or fail end state. I'd expect that most attempts to avoid combat by using a skill or a spell wind up coming down to one roll, and a failure almost always results in the combat taking place anyway. Very often with the PCs in a worse position than if they'd simply charged in at the start. </p><p></p><p>Again, that's speaking in general; there are certainly examples of a different approach (my 5E game would have plenty of examples to offer). </p><p></p><p>The idea of a partial success, or success with a set back, is a very good one, and is the kind of thing I'm talking about when it comes to improving the non-combat actions. The PHB does talk about them, which is a good thing, but I think they likely could or should have gone a little further.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7621835, member: 6785785"] Sure, the set up was very basic....and although that was largely for the sake of brevity, I don't know if expanding a bit upon the set up will matter all that much. A lot of times, that's exactly what a skill check boils down to.....one roll, with a success or fail end state. I'd expect that most attempts to avoid combat by using a skill or a spell wind up coming down to one roll, and a failure almost always results in the combat taking place anyway. Very often with the PCs in a worse position than if they'd simply charged in at the start. Again, that's speaking in general; there are certainly examples of a different approach (my 5E game would have plenty of examples to offer). The idea of a partial success, or success with a set back, is a very good one, and is the kind of thing I'm talking about when it comes to improving the non-combat actions. The PHB does talk about them, which is a good thing, but I think they likely could or should have gone a little further. [/QUOTE]
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