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Why are we okay with violence in RPGs?
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<blockquote data-quote="Bedrockgames" data-source="post: 7621930" data-attributes="member: 85555"><p>Sure if there is no combat in a game, then you don't need combat rules really. But I think the key thing here is social interactions are things we can actually play out at the table. I can talk in character to the GM playing an NPC and to other players playing their characters. I can't really do that with combat. We are not going to take out boffer weapons to resolve combat. We need a mechanic. Now that mechanic could just be GM fiat. But the point is you can't play it out naturally the way you can play out a social interaction naturally and I think that is the main reason why so many games have large amounts of combat mechanics. It isn't necessarily a reflection of the game being focused on combat. It is just that more of the combat stuff can't be played out as naturally at the table as exploration and social stuff. Even when you have social mechanics, you don't really need that much. You don't necessarily need social mechanics to function like combat mechanics (there are games that do this obviously, but it is perfectly easy to play games without this level of depth of social mechanics).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7621930, member: 85555"] Sure if there is no combat in a game, then you don't need combat rules really. But I think the key thing here is social interactions are things we can actually play out at the table. I can talk in character to the GM playing an NPC and to other players playing their characters. I can't really do that with combat. We are not going to take out boffer weapons to resolve combat. We need a mechanic. Now that mechanic could just be GM fiat. But the point is you can't play it out naturally the way you can play out a social interaction naturally and I think that is the main reason why so many games have large amounts of combat mechanics. It isn't necessarily a reflection of the game being focused on combat. It is just that more of the combat stuff can't be played out as naturally at the table as exploration and social stuff. Even when you have social mechanics, you don't really need that much. You don't necessarily need social mechanics to function like combat mechanics (there are games that do this obviously, but it is perfectly easy to play games without this level of depth of social mechanics). [/QUOTE]
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Why are we okay with violence in RPGs?
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