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Why are we okay with violence in RPGs?
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<blockquote data-quote="Bedrockgames" data-source="post: 7622024" data-attributes="member: 85555"><p>He could do that, but I think combat is a lot harder to adjudicate in that way than talking (which I explained in an earlier post). </p><p></p><p></p><p></p><p></p><p>But if it is genuinely lethal, any time you engage in combat it is a risky proposition. Look, you might have reckless players who do this, particularly if they don't care if their character dies or if the premise of the campaign involves a high level of character death, but for the most part my experience with this has been players are much more cautious using violence and tend to lean on non-violent solutions when they are feasible. If all it takes is one bullet to kill you, you can have the best laid plans and if one little thing goes wrong, you die. You can't get away with that over the long haul if you are doing it all the time.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7622024, member: 85555"] He could do that, but I think combat is a lot harder to adjudicate in that way than talking (which I explained in an earlier post). But if it is genuinely lethal, any time you engage in combat it is a risky proposition. Look, you might have reckless players who do this, particularly if they don't care if their character dies or if the premise of the campaign involves a high level of character death, but for the most part my experience with this has been players are much more cautious using violence and tend to lean on non-violent solutions when they are feasible. If all it takes is one bullet to kill you, you can have the best laid plans and if one little thing goes wrong, you die. You can't get away with that over the long haul if you are doing it all the time. [/QUOTE]
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Why are we okay with violence in RPGs?
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