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Why are we okay with violence in RPGs?
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<blockquote data-quote="Beleriphon" data-source="post: 7622481" data-attributes="member: 27847"><p>I get not liking FATE, its not for everybody, but it does a good job of explaining why you want to setup your social encounter and lay out what the moving parts are in advance. As you noted of course. </p><p></p><p>FATE can be played off the cuff, for a physical fight, but it works best with at least a bit of setup. This can be with or without player input. A social encounter needs the same kind of work, but requires much more description because you need clear ideas about what will work, what might work, and what will not work.</p><p></p><p>I can think of a few ways that we can look at using D&D similar ways without dramatically changing the way skills are used, but as you noted Celebrim it requires a substantial amount of prep work, and it requires a willingness to explain why the perfect speech you ginned up actually insulted the Duke after the dice are rolled. Which isn't that different than combat, where you figure out why your attack didn't actually do anything (on a descriptive level) after you know the results.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7622481, member: 27847"] I get not liking FATE, its not for everybody, but it does a good job of explaining why you want to setup your social encounter and lay out what the moving parts are in advance. As you noted of course. FATE can be played off the cuff, for a physical fight, but it works best with at least a bit of setup. This can be with or without player input. A social encounter needs the same kind of work, but requires much more description because you need clear ideas about what will work, what might work, and what will not work. I can think of a few ways that we can look at using D&D similar ways without dramatically changing the way skills are used, but as you noted Celebrim it requires a substantial amount of prep work, and it requires a willingness to explain why the perfect speech you ginned up actually insulted the Duke after the dice are rolled. Which isn't that different than combat, where you figure out why your attack didn't actually do anything (on a descriptive level) after you know the results. [/QUOTE]
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Why are we okay with violence in RPGs?
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