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Why are we okay with violence in RPGs?
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<blockquote data-quote="Tony Vargas" data-source="post: 7623434" data-attributes="member: 996"><p>Yeah, they have diabolic ancestry, not Demonic. Totally different.</p><p></p><p></p><p></p><p></p><p>Typical play wasn't. </p><p></p><p>All we can go on, for sure, is the written rules at the time (& commentary, there was a lot of Gygaxian commentary woven into said rules), albeit, with the caveat that virtually no one used all of them, exactly as written, nor was there any given crazy rule that absolutely everyone ignored.</p><p></p><p>At very beginning, you got big chunks of XP for killing monsters. Very quickly (Greyhawk!) that was reined in, and XP given for treasure, as well. That was roundly criticized, and eventually became optional, then went away (as above, with 3e it was gone, replaced by Quest XP). But, even when it was the law of the land, FWIW, along with huge gobs of gp being paid out for training to level up, the explicit rules-codified-in-B&W way of getting treasure, from the 1e MM in 1977 on, was to kill a monster with a nice Treasure Type.</p><p></p><p>Sure, many of us thought XP for gp was silly and dumped it, many of us thought treasure types were dumb and overruled them placing treasure in other ways, many of us added more elaborate rules for classes getting XP specifically for doing things related to their class abilities - but, as the rules themselves stood, FWIW: XP for Gold, Treasure for killing the right monsters.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7623434, member: 996"] Yeah, they have diabolic ancestry, not Demonic. Totally different. Typical play wasn't. All we can go on, for sure, is the written rules at the time (& commentary, there was a lot of Gygaxian commentary woven into said rules), albeit, with the caveat that virtually no one used all of them, exactly as written, nor was there any given crazy rule that absolutely everyone ignored. At very beginning, you got big chunks of XP for killing monsters. Very quickly (Greyhawk!) that was reined in, and XP given for treasure, as well. That was roundly criticized, and eventually became optional, then went away (as above, with 3e it was gone, replaced by Quest XP). But, even when it was the law of the land, FWIW, along with huge gobs of gp being paid out for training to level up, the explicit rules-codified-in-B&W way of getting treasure, from the 1e MM in 1977 on, was to kill a monster with a nice Treasure Type. Sure, many of us thought XP for gp was silly and dumped it, many of us thought treasure types were dumb and overruled them placing treasure in other ways, many of us added more elaborate rules for classes getting XP specifically for doing things related to their class abilities - but, as the rules themselves stood, FWIW: XP for Gold, Treasure for killing the right monsters. [/QUOTE]
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