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Why are we okay with violence in RPGs?
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<blockquote data-quote="Ovinomancer" data-source="post: 7623813" data-attributes="member: 16814"><p>You clearly said "acting" in your earlier posts. If you had a narrower definition, that was the time to present it. If you wait until a response addresses "acting" to clarify, that's moving the goalposts.</p><p></p><p>And, to boot, dismissing the entirett of my argumeny because you don't nean funny voices us ignoring that the performance of the dialig is still critically important -- sarcastic vs bored vs excited all change the exact same dialog to very different meanings. Try "I believe you," each way for reference. This means even your ckarification of "dialog" is incomplete.</p><p></p><p>That said, I addressed the just dialog aspects and the complete performance aspects above, so adjust as needed to whichever you mean at the moment.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7623813, member: 16814"] You clearly said "acting" in your earlier posts. If you had a narrower definition, that was the time to present it. If you wait until a response addresses "acting" to clarify, that's moving the goalposts. And, to boot, dismissing the entirett of my argumeny because you don't nean funny voices us ignoring that the performance of the dialig is still critically important -- sarcastic vs bored vs excited all change the exact same dialog to very different meanings. Try "I believe you," each way for reference. This means even your ckarification of "dialog" is incomplete. That said, I addressed the just dialog aspects and the complete performance aspects above, so adjust as needed to whichever you mean at the moment. [/QUOTE]
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