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General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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<blockquote data-quote="Jester David" data-source="post: 6129325" data-attributes="member: 37579"><p>There's a good reason for this. Which is pretty obvious if you try playing a campaign with a cleric with limited spellcasting (done it in 3e, with a spontaneous caster cleric).</p><p></p><p>The problem is everyone takes the useful offensive spells (like the wizard) occasionally getting some combat utility. They may grab the occasional heal or other handy power (restoration). But they're unlikely to grab remove poison, cure disease, cure blindness, death ward, and a wide assortment of very situational spells. You're going to go for the always-useful rather than the might-be useful. </p><p>Which means, save or suck become save or die. Suddenly the blind or petrified character is just gone, albeit still kinda around. Because no one can remove the blindness.</p><p></p><p>Clerics just knowing all their spells prevents this. Because those spells are always available. </p><p></p><p>So, the trick going forward, is remembering clerics get all their spells and making sure new spells really belong, or limiting them to domain options. Or making secondary spells require special knowledge to unlock.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6129325, member: 37579"] There's a good reason for this. Which is pretty obvious if you try playing a campaign with a cleric with limited spellcasting (done it in 3e, with a spontaneous caster cleric). The problem is everyone takes the useful offensive spells (like the wizard) occasionally getting some combat utility. They may grab the occasional heal or other handy power (restoration). But they're unlikely to grab remove poison, cure disease, cure blindness, death ward, and a wide assortment of very situational spells. You're going to go for the always-useful rather than the might-be useful. Which means, save or suck become save or die. Suddenly the blind or petrified character is just gone, albeit still kinda around. Because no one can remove the blindness. Clerics just knowing all their spells prevents this. Because those spells are always available. So, the trick going forward, is remembering clerics get all their spells and making sure new spells really belong, or limiting them to domain options. Or making secondary spells require special knowledge to unlock. [/QUOTE]
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Community
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*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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