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General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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<blockquote data-quote="Li Shenron" data-source="post: 6129335" data-attributes="member: 1465"><p>Yes it is a good reason, but it has bad consequences.</p><p></p><p>Now that you have all those things covered anyway, you're just going to ignore them, and in the meantime you can prepare lots of buffs and offensive spells. Should the fighter get petrified, he can wait until tomorrow for the cleric to restore him, in the meantime the cleric can be nearly as good as a wizard (or better, with the appropriate splatbooks).</p><p></p><p>At the very least, there should be a written rule saying you have to swap out some known spells if you want to add more from the splatbooks. But still so many spells are too much for beginners.</p><p></p><p>If the purpose is healing friends from special afflictions, then the problem is in those spells being individually too restrictive i.e. too infrequently useful... if they would incorporate e.g. remove disease with blindness/deafness and poison, that would be already a spell worth learning in place of something else. Or maybe have "remove curse" have a chance to dispel other things...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6129335, member: 1465"] Yes it is a good reason, but it has bad consequences. Now that you have all those things covered anyway, you're just going to ignore them, and in the meantime you can prepare lots of buffs and offensive spells. Should the fighter get petrified, he can wait until tomorrow for the cleric to restore him, in the meantime the cleric can be nearly as good as a wizard (or better, with the appropriate splatbooks). At the very least, there should be a written rule saying you have to swap out some known spells if you want to add more from the splatbooks. But still so many spells are too much for beginners. If the purpose is healing friends from special afflictions, then the problem is in those spells being individually too restrictive i.e. too infrequently useful... if they would incorporate e.g. remove disease with blindness/deafness and poison, that would be already a spell worth learning in place of something else. Or maybe have "remove curse" have a chance to dispel other things... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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