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General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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<blockquote data-quote="Stormonu" data-source="post: 6129455" data-attributes="member: 52734"><p>I think its only a glaring issue for those games that 1) use splats 2) have cleric players who scour multiple books and 3) DMs whose feathers are ruffled by the variety available [i.e., it's a playstyle thing].</p><p></p><p>Though it's something that bothers me from past experience I think the base game can handle it the way it's always been. Rules modules or a paragraph in splatbooks mentioning the issue ought to be good enough way to handle it for most.</p><p></p><p>If it is built into the core game, I'd like to see it go in the most unobtrusive fashion. Probably a small core of spells all divine casters can use, and then a speciality or domain that adds one or two spells per spell level. Those who want to play at the most basic level without specialities/domains can just ignore that requirement (i.e., all divine spells are available to all divine casters).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6129455, member: 52734"] I think its only a glaring issue for those games that 1) use splats 2) have cleric players who scour multiple books and 3) DMs whose feathers are ruffled by the variety available [i.e., it's a playstyle thing]. Though it's something that bothers me from past experience I think the base game can handle it the way it's always been. Rules modules or a paragraph in splatbooks mentioning the issue ought to be good enough way to handle it for most. If it is built into the core game, I'd like to see it go in the most unobtrusive fashion. Probably a small core of spells all divine casters can use, and then a speciality or domain that adds one or two spells per spell level. Those who want to play at the most basic level without specialities/domains can just ignore that requirement (i.e., all divine spells are available to all divine casters). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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