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General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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<blockquote data-quote="Sadrik" data-source="post: 6129596" data-attributes="member: 14506"><p>I agree clerics should be limited in their spell selection to differentiate clerics of a different diety and to simplify the class. </p><p></p><p>That said, clerics should not have a set list and barred from others spells. I think this treads into the same area as the warlock and the sorcerer. When those were released they had their own detailed system and those systems were perhaps a bit much. I think that a simple system and then optional spell systems added on top would be good. </p><p></p><p>I think setting them up as sorcerer style casters is the best option. It is extremely simple to have a spells known list and then cast at will off of it. Make this the default of the game. Make wizards the exception by using the vancian system. All other casters utilize the 3e sorcerer style. Then add on more detailed systems like the warlock one and so on. </p><p></p><p>So how does the sorcerer style magic work for the divine casters? I think picking 3 per level of any and 1 or 2 from a list based on the diety is perfect. Let the player pick. Make sure there is enough to choose from. Why 4/5 spells per level. I think the versatility needs to be there. </p><p></p><p>One other point the spell restoration encapsulates several condition removing spells. I think this could be a trend and capture several under one spell and you deal with the problem of not having the right one by not knowing it. Essentially it would be auto selected. Another strategy could be make it a single spell: restoration. Then as you memorize it in higher level slots it adds more an more condition removing effects. In this way it does not affect the known spell list.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6129596, member: 14506"] I agree clerics should be limited in their spell selection to differentiate clerics of a different diety and to simplify the class. That said, clerics should not have a set list and barred from others spells. I think this treads into the same area as the warlock and the sorcerer. When those were released they had their own detailed system and those systems were perhaps a bit much. I think that a simple system and then optional spell systems added on top would be good. I think setting them up as sorcerer style casters is the best option. It is extremely simple to have a spells known list and then cast at will off of it. Make this the default of the game. Make wizards the exception by using the vancian system. All other casters utilize the 3e sorcerer style. Then add on more detailed systems like the warlock one and so on. So how does the sorcerer style magic work for the divine casters? I think picking 3 per level of any and 1 or 2 from a list based on the diety is perfect. Let the player pick. Make sure there is enough to choose from. Why 4/5 spells per level. I think the versatility needs to be there. One other point the spell restoration encapsulates several condition removing spells. I think this could be a trend and capture several under one spell and you deal with the problem of not having the right one by not knowing it. Essentially it would be auto selected. Another strategy could be make it a single spell: restoration. Then as you memorize it in higher level slots it adds more an more condition removing effects. In this way it does not affect the known spell list. [/QUOTE]
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Why are we still stuck with divine casters knowing all spells?
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