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General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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<blockquote data-quote="billd91" data-source="post: 6129858" data-attributes="member: 3400"><p>I think you're dancing around the problem of how clerics and druids were overpowered in 3e. It's not merely that they had a big toolbox of spells - it was that there wasn't enough of a limit put on the nature of the tools going into that toolbox. Divine power and righteous might were two <strong>very</strong> dangerous spells with respect to overcharging the cleric's combat capabilities. Add to it divine favor and shield of faith and that cleric is hell on wheels. Sure, it took 4 standard actions to get to that point... but it only took 2 with a bit of quickening via metamatic rods or divine metamagic. If the toolbox is smaller and the PC gets to choose, he'll probably still choose those overpowering options. Controlling the nature of the options is, I think, a better plan that allows the cleric to do the things the cleric is expected to be able to do - fix a busted up character - without being slaved to that task.</p><p></p><p>And for jeebus's sake, why did anyone decide that a cleric needed the flipping sound lance spell?!?</p></blockquote><p></p>
[QUOTE="billd91, post: 6129858, member: 3400"] I think you're dancing around the problem of how clerics and druids were overpowered in 3e. It's not merely that they had a big toolbox of spells - it was that there wasn't enough of a limit put on the nature of the tools going into that toolbox. Divine power and righteous might were two [b]very[/b] dangerous spells with respect to overcharging the cleric's combat capabilities. Add to it divine favor and shield of faith and that cleric is hell on wheels. Sure, it took 4 standard actions to get to that point... but it only took 2 with a bit of quickening via metamatic rods or divine metamagic. If the toolbox is smaller and the PC gets to choose, he'll probably still choose those overpowering options. Controlling the nature of the options is, I think, a better plan that allows the cleric to do the things the cleric is expected to be able to do - fix a busted up character - without being slaved to that task. And for jeebus's sake, why did anyone decide that a cleric needed the flipping sound lance spell?!? [/QUOTE]
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Community
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Why are we still stuck with divine casters knowing all spells?
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