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General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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<blockquote data-quote="Psikosis" data-source="post: 6130540" data-attributes="member: 6704960"><p>I think a larger problem is the set-in-concrete idea that divine magic is the principal source of healing. I've never bought into the convention that divine magic is the source of healing. Why? It makes sense if you worship a god of war, life, fertility or some similar domain, but what about the god of knowledge or trickery? One of the (relatively few) things I really like about 4e is that there are a fine assortment of non-divine sources of healing. It's a step in the right direction. </p><p></p><p>I also want echo what some of the earlier posts said about having cleric spell lists defined by their domain(s) and go a step further to say there's no need for a common list. That's not to say there can't be duplication among the domains, but again, I don't see a logical reason for a common list among divine casters.</p><p></p><p>In terms of game mechanics, it would add some much needed diversity and flexibility to the cleric class and spreading healing among multiple classes and/or skills/powers would balance the game a bit better.</p></blockquote><p></p>
[QUOTE="Psikosis, post: 6130540, member: 6704960"] I think a larger problem is the set-in-concrete idea that divine magic is the principal source of healing. I've never bought into the convention that divine magic is the source of healing. Why? It makes sense if you worship a god of war, life, fertility or some similar domain, but what about the god of knowledge or trickery? One of the (relatively few) things I really like about 4e is that there are a fine assortment of non-divine sources of healing. It's a step in the right direction. I also want echo what some of the earlier posts said about having cleric spell lists defined by their domain(s) and go a step further to say there's no need for a common list. That's not to say there can't be duplication among the domains, but again, I don't see a logical reason for a common list among divine casters. In terms of game mechanics, it would add some much needed diversity and flexibility to the cleric class and spreading healing among multiple classes and/or skills/powers would balance the game a bit better. [/QUOTE]
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Why are we still stuck with divine casters knowing all spells?
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