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Community
General Tabletop Discussion
*Dungeons & Dragons
Why are we still stuck with divine casters knowing all spells?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6130631" data-attributes="member: 1165"><p>-</p><p></p><p>I think there's two separate issues there. I don't have a problem with divine being the primary source of healing. The gods control life and death.</p><p></p><p>It doesn't make much sense that a god of death might promote healing though. (A god of war promoting healing does make sense though. Why wouldn't they want a warrior to get back into the fight?)</p><p></p><p></p><p></p><p>But this is where I must strongly disagree with you. For game balance reasons, I think there should be a common cleric spell list and include healing (maybe as abilities, so you don't have to spend spells on it).</p><p></p><p>This isn't to say that all <strong>priests</strong> need to heal, but if they're a priest and not a cleric (which I would call a part of the "elite" tier of priests) they're not worthy of being a PC. I don't think it's good for the game for someone to say they want to play a priest, and then when noone else shows up with healing abilities it turns out the necro-priest can't heal either. That kind of thing cropped up in 2e, at least in FR games I was in, where spheres were incredibly restrictive.</p><p></p><p>(There is such a class in 4e - the invoker. Even comes in controller and artillery flavors. However, the role system ensures that no one thinks an invoker is a leader. You could literally have a divine-only party with only one healer in 4e. Unfortunately, you can't be an invoker of a single god, which I find to be lame.)</p><p></p><p></p><p></p><p>Unfortunately WotC doesn't seem willing to go this route. Especially at low levels, where your non-magical healing is anemic.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6130631, member: 1165"] - I think there's two separate issues there. I don't have a problem with divine being the primary source of healing. The gods control life and death. It doesn't make much sense that a god of death might promote healing though. (A god of war promoting healing does make sense though. Why wouldn't they want a warrior to get back into the fight?) But this is where I must strongly disagree with you. For game balance reasons, I think there should be a common cleric spell list and include healing (maybe as abilities, so you don't have to spend spells on it). This isn't to say that all [b]priests[/b] need to heal, but if they're a priest and not a cleric (which I would call a part of the "elite" tier of priests) they're not worthy of being a PC. I don't think it's good for the game for someone to say they want to play a priest, and then when noone else shows up with healing abilities it turns out the necro-priest can't heal either. That kind of thing cropped up in 2e, at least in FR games I was in, where spheres were incredibly restrictive. (There is such a class in 4e - the invoker. Even comes in controller and artillery flavors. However, the role system ensures that no one thinks an invoker is a leader. You could literally have a divine-only party with only one healer in 4e. Unfortunately, you can't be an invoker of a single god, which I find to be lame.) Unfortunately WotC doesn't seem willing to go this route. Especially at low levels, where your non-magical healing is anemic. [/QUOTE]
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Community
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Why are we still stuck with divine casters knowing all spells?
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