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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="Irda Ranger" data-source="post: 3699248" data-attributes="member: 1003"><p>It could just as easily be a bad GM. Some GM's take the approach of "You must kill the guardian to move forward. Or a GM who simply rolls well. An orc with a greatclub is bad news, but even a lone goblin Warrior who rolls a 20, confirms, and maxes with his battleaxe is looking at (1d8+1)*3 = 27 HP, which would take a full health Barbarian with 20 Con from 17 to -10 in one blow.</p><p></p><p>It's funny, but in Men & Magic a Fighting-Man had 1d8 HP, and swords did 1-6 damage. There were no bonuses either way for Str or Con. You simply couldn't die from as single blow. Now we have greatswords that do 2d6+3-7, with a ~5% chance of double that, but HP have not nearly advanced as quickly.</p><p></p><p></p><p>In other words, the best way to avoid dying is to avoid danger. Not every adventurous. Allowing PC's to use an action point to be "left for dead" rather than "dead" allows them to actually have adventures, and get over their head a bit, without handing out the 3d6 and fresh character sheets too often.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3699248, member: 1003"] It could just as easily be a bad GM. Some GM's take the approach of "You must kill the guardian to move forward. Or a GM who simply rolls well. An orc with a greatclub is bad news, but even a lone goblin Warrior who rolls a 20, confirms, and maxes with his battleaxe is looking at (1d8+1)*3 = 27 HP, which would take a full health Barbarian with 20 Con from 17 to -10 in one blow. It's funny, but in Men & Magic a Fighting-Man had 1d8 HP, and swords did 1-6 damage. There were no bonuses either way for Str or Con. You simply couldn't die from as single blow. Now we have greatswords that do 2d6+3-7, with a ~5% chance of double that, but HP have not nearly advanced as quickly. In other words, the best way to avoid dying is to avoid danger. Not every adventurous. Allowing PC's to use an action point to be "left for dead" rather than "dead" allows them to actually have adventures, and get over their head a bit, without handing out the 3d6 and fresh character sheets too often. [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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